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Indian E-music – The right mix of Indian Vibes… » 2019 » August » 23


Max gets more eye candy: GL3 for Jitter in beta

Delivered... Peter Kirn | Scene | Fri 23 Aug 2019 7:59 pm

Calling all GPU instrumentalists – Cycling ’74 is now significantly beefing up Jitter’s graphics engine with support for the latest 3D hardware, in GL3. The result: more eye-popping eye candy in Max.

To be fair, Max is a little behind some more graphics-focused rivals when it comes to latest-and-greatest GPU support. But Max and Jitter present a unique, familiar workflow and features that are in some sense beyond compare. GL3 moves Jitter a bit more in the direction of supporting cool, new features. In exchange, you’re going to need a newer graphics card – integrated-only machines are out, as is older hardware (GPUs from about five years ago or so). But my guess is, if you care about these features, you’re running a newer machine, anyway.

GL3 is the new graphics engine. It’s beta for now, but you can already have a proper play. And because this runs in Max, it also means the possibility of running a Max for Live setup with these graphics inside Ableton Live, which isn’t possible with other environments.

What’s new, to try out in this public beta:

Modern GLSL language support

GPU instancing with jit.gl.multiple and jit.gl.mesh

2D texture input directly to a jit.gl.cubemap face or 3D texture slice

Transform Feedback of vertex data via the new jit.gl.buffer and jit.gl.tf objects. This feature allows you to preserve vertex or geometry shader output for future use as geometry data on the graphics card, opening the door to some highly efficient particle simulations and new creative possibilities that we haven’t thought of yet.

Do you need to be an expert shader coder to take advantage of this stuff? Nope, and even those who are aren’t above a little copy-paste action with Shadertoy, a site with tons of dazzling demos of what clever GLSL code can put on the screen. (I showed how to do this in another stalwart creative development tool beloved by artists, Isadora – see link at bottom.)

It’s nice to see the bleeding-edge stuff “just work” right in Jitter with GL3. That’s some impressive work.

Let us know if you make anything with this (or the previous Jitter engine). Sign up for the public beta:

https://cycling74.com/forums/gl3-package-public-beta

Previously:

The post Max gets more eye candy: GL3 for Jitter in beta appeared first on CDM Create Digital Music.

Aaltoverb is a reverb you can play like an instrument (VST, AU)

Delivered... Peter Kirn | Scene | Fri 23 Aug 2019 7:12 pm

Normally, when you touch reverb controls, you get weird clicks and ranges that make no sense… Aaltoverb is different. It’s a performance-friendly reverb effect, now as a Windows and Mac plug-in.

Madrona Labs are a boutique instrument builder in Seattle. How boutique? Well, their “about” page just has a nice picture of a tree. It’s basically three people – owner Randy Jones, plus Brian Willoughby (hardware guru) and Philip Kobernik (Web guru). But they’ve made some breakthrough creations. The Soundplane is a beautiful wooden controller that looks like it might be an exotic folk instrument, and helped establish MPE (MIDI Polyphonic Expression). And they’ve been innovators in modular software, including the Aalto modular plug-in, inspired by Buchla and West Coast synthesis methods.

As the name implies, Aaltoverb is a spinoff of Aalto – because some Aalto users were already so enamored by the reverb in the modular, they started using it on its own. But while Aalto means wrapping your head around another modular interface, pretty much anyone should be able to pick up Aalto and play around immediately.

And play around is exactly what you’ll be able to do, because Aaltoverb is a reverb you can play like an instrument.

Change the size parameter without hearing any clicks – for morphing reverb effects, or a ‘verb you can dial around onstage. (In place of clicks, you’ll get pitch shifting – closer to the sound of a tape delay than what you’d expect from most reverbs.)

There’s also an infinite decay time, which sits right at the top of the decay dial – so you can flick a controller and get a wash of sound, without requiring a more limited ‘freeze’ control.

And there’s the tone dial, too – a combination of low and high shelf EQs are overlapped so you get consistent sound shaping across the range without phase problems. Madrona Labs comprare it to the isolator on a DJ mixer.

All of this is US$35, with both the Mac and Windows license. (That suits me – Randy sent me one license, and I can use it on both my Mac and Windows laptops, which I tend to swap between sort … at random. Maybe that’s you, too.)

It’s 2019, so this is 64-bit AU and VST3 only. But for $35, no complaints. There’s also a nice manual.

Randy as always has done some wonderful trippy sounds as demos, which you’ll find on the product page:

https://madronalabs.com/products/aaltoverb

I’ve only just started playing with it, but I find it really elegant. I’m sure there are some other reverbs around that do this, but I can’t think of any with an interface this clear and musical.

http://madronalabs.com

The post Aaltoverb is a reverb you can play like an instrument (VST, AU) appeared first on CDM Create Digital Music.

FCC to Hold Webinar on Reimbursement for Repacking Expenses of LPTV, TV Translators and FM Stations

Delivered... David Oxenford | Scene | Fri 23 Aug 2019 3:40 pm

Last week, we wrote about the FCC’s announcements of the opening of the filing period for LPTV, TV translator and FM stations that are seeking reimbursement for the costs they incurred because of the repacking of TV channels into a smaller part of the spectrum following the incentive auction. The FCC forms that need to be filed to request reimbursement must be submitted by October 15. As we wrote, the process is somewhat complicated, as those seeking reimbursement need to document their costs and to prove their eligibility to share in the reimbursement funds. This week, the FCC announced that next week, on Wednesday, August 28 at 11:00 AM Eastern Time, the FCC will hold a webinar to detail the process for seeking reimbursement (see the notice of that webinar here and log-in details here). For those seeking reimbursement, it may be worth your time to listen in live or catch the archived webinar when a link to the webcast is posted here at some point after the completion of the session.

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