Warning: mysql_get_server_info(): Access denied for user 'indiamee'@'localhost' (using password: NO) in /home/indiamee/public_html/e-music/wp-content/plugins/gigs-calendar/gigs-calendar.php on line 872

Warning: mysql_get_server_info(): A link to the server could not be established in /home/indiamee/public_html/e-music/wp-content/plugins/gigs-calendar/gigs-calendar.php on line 872
Indian E-music – The right mix of Indian Vibes… » gear


Hands on Erica Synths Techno System, dream industrial modular

Delivered... Peter Kirn | Scene | Tue 18 Jun 2019 7:21 pm

The modular world is replete with ideas – but what would a complete modular concept look like? Erica Synths’ Techno System is just that rare kind of concept, a modular made for dancefloors rather than chin scratching, and a total vision instead of just components parts. So we thought it deserved a proper techno test drive.

The modular for techno

We’re one year following the debut of the Techno System at last year’s Superbooth show in Berlin. But with this year’s edition having brought still a fresh avalanche of gear – from Erica, alone – now seems the perfect time to take a step back.

To give Techno System a proper run, I teamed up with producer Jamaica Suk. Apart from running her own label Gradient, Jamaica is a rising star on the techno scene, as well as a resident of the impossibly hot Pornceptual queer party series. (Full disclosure: we also share a studio. Pornceptual for its part is hot enough that its Boiler Room wound up – no joke – on Pornhub after YouTube dropped it.)

The Techno System is a Eurorack modular, so it’s both a complete system you can buy in a case – that’s what we tested – and a set of modules. That is, you may not personally drop four grand on this full rig, but at the same time, the Techno System itself serves as a nice demo for all the individual modules inside.

Making a “Techno System” isn’t just a marketing ploy. Techno – and related industrial and EBM sounds – can be safely said to be a big driver behind the growth of modular. The days of modular just being about noodling and chin scratching are over; these machines pound dance floors and top charts. And while DJs now turn up to gigs with just USB sticks, the pro techno circuit, particularly around Europe, is such that it makes sense at a certain point to graduate to using something that feels like a real instrument.

So, yeah, the elephant in the room – the Techno System definitely isn’t cheap, at about four grand for the full system. That’s a steep ask compared to desktop, though as Jamaica pointed out to me, it compares favorably to the cost of building your own rig – often winding up without something that’s terribly usable. And it is something some artists, at least, will pay off by gigging with the machine.

For Jamaica, that meant even a small skiff full of modules already cost about half the price of Techno System on its own. And Erica’s hardware offers an escape from her previous hardware workflow – doing a lot of menu diving. (Jamaica compared the experience to the menu-oriented work she does on Elektron gear.) The only menu on the Erica rack is on the Drum Sequencer; this rack is bestrewn with knobs. And it’s covered with patch points, meaning you can make sounds that are dynamic and organic and weird and unexpected.

So let’s see if this system can live up to its aspirations – and if there are individual modules you should watch out for onboard, too.

To set the mood, here’s a jam on the system as Jamaica and I were hanging out in the studio with it. (My arms, in case the hair didn’t give that away.) Mayhem and destruction? Oh, yes, indeed. Expect more; I was quickly filling up my drive with song ideas. Maybe I’ll put them out under a psuedonym. “DEATHBL0GG3R?” “D0RKDUSTRIAL?” No?

A complete system

The Techno System is a set of modules for “rhythm based music production” – think techno instrumentation, but of course what you do with it is up to you. On the surface, it seems fairly obvious: you get a bass module, percussion parts (kick drum, snare, toms, clap, hats, cymbals). There are processors (two-in-one effects, two-in-one drive). And there’s stuff to compose and put this all together: a modulator, an expansive sequencer, mixers, and jacks to the outside world.

As you’d expect at this price, you get everything – a handy patch book and user manual, a bunch of nice patch cords, the power supply, and a lovely rugged case. (You have to pay extra for a leather strap; we left that bit out.) The case is solid and surprisingly luggable – you could absolutely take this as a carry on and tour with it. (For the love of God, avoid checked luggage.)

The thing is, that description sounds vanilla – and this beast is the opposite of vanilla. Latvian builder Erica have imbued this with their usual, raunchy, violent post-Soviet sound aesthetic. There’s just a whole lot of engineering detail here that gives this set up of modules its unique character.

And it’s clear straight away. The first time I saw it live, as sweaty Erica associate and Riga-based producer Kodek destroyed a dance floor with it. That’s not just to gush – there’s a specific reason Erica have gotten that sound. Module by module (and to be honest, I wound up looking at this after playing with it – as in “why the heck does it sound this crazy, anyway?):

The heart of the sound: a distinctive, brutal combination of bass and drums.

Bassline. This module to me is the star. The oscillator is a newly remade version of Doug Curtis’ legendary CEM3340 analog oscillator – the sound you know from classic Oberheim, Korg Mono/Poly and Poly- synths, Roland SH-101 and Jupiter-6, and many others. Instead of using someone else’s clone, though, Erica work with Riga’s own Alfa, who have been manufacturing their own version in Latvia.

Erica’s stroke of genius here is combining that three-waveform oscillator with a transitor-based sub-oscillator for more bass, plus their ultra-violent Acidbox-style filter, plus a detune that’s actually not a detune but two bucket brigade delays acting like one. What you get from that potent brew is leads and basslines that can go full spectrum from melody to noise, and a filter/detune combination that makes it absolutely punch people in the gut. And it makes perfect sense in a modular, because all that insanity lends itself to patching, from the frequency modulation input to modulating the filter.

I should, like, talk about the rest of the modules, though.

Bass drum. I briefly mistyped “ass drum.” Freudian slip. Yes, this will give you classic kick sounds. Again, though, Erica worked a ton of magic here – the tune depth and tune controls are immensely satisfying, you get a Drive in case this thing isn’t dirty enough for you, and ample CV.

Snare. The Snare is probably the unsung hero of this rack – Jamaica has taken to using it even for hats. So even though Erica call this “909-inspired,” the fun is really making full use of the Noise Tone and “Snappy” control and patching in CV, which makes this more of an all-purpose percussion module.

Toms, Clap. The Toms and Clap are actually the only particularly vanilla modules here – they’re conventional toms and clap circuits, just with loads of patchability, including on accents. But that’s the advantage here of buying a modular – you don’t have to leave these in their normalled behavior. Both sound great; I just wish the Toms had some more control or variety, maybe more a complaint about analog toms generally. (Decay is 370ms – 955ms, which in practice means you don’t touch that knob much.) As set it and forget it modules, though, they’re great.

Hi-Hats D, Cymbals. These are PCM-based, but they’re run through a voltage-controlled amplifier that again have that snappy, aggressive Erica envelope sound. This time, Erica work again with Latvian maker Alfar for their version of the 3330 VCA chip – and then add their “I’m at a sweaty warehouse rave” envelopes to them. (Maybe I’m projecting.) If you leave these normaled and don’t dig into them, they also could go a little vanilla. But there’s a twist on each. The hats module will loop open hi hats, which can almost sound like a unique decay. The cymbals have ten custom crash and ride samples – and combined with CV patching and decay controls, just as with the snare, you can abuse the cymbals module into stuff that sounds nothing like a ride.

Sample Drum. We actually got our Techno System delivered without the Sample Drum, but it’s a worthy module inside or outside this system – a pretty essential implementation of sample playback in a Eurorack format. There is a hole for it in our system… but more than that, the Sample Drum is a place you can augment the unique Erica sound with additional sounds of your own, obviously.

The sequencer acts as heart of the system – with quick-to-access controls by push encoders and buttons, and lots of patch points.

Sequencing and workflow

So that covers sound – and you could actually just pick your favorite modules and drop them into a rack. But the system part of the Techno System is really about combining the sound engine with modulation, mixing, and sequencing in a coherent way.

The Drum Sequencer is normalled to the percussion parts inside the rack, so while you can re-patch triggers, you can very quickly punch up a drum pattern quickly.

Drum Sequencer. One Erica idea I wish I had thought of – the sequencer uses a numeric keypad that feels like a classic IBM keyboard, with LED indicators behind – instant 4×4 grid. No velocity sensitivity, but that’s not really what this brutal machine is about, anyway. Everything else is select-able via some (mostly) intuitive trigger buttons and two push encoders. Once you squint your way through the included manual, you’ll find working is really quick, with all the expected basic figures – set last step per part for basic polyrhythms, set sequence play modes (back/forwards/pingpong/random), copy, mute, and string together multiple patterns.

So far, that sounds like a conventional sequencer, but the Drum Sequencer’s modular side gives you 16 full dedicated triggers, and 12 accents. The accents are really what it’s about when it comes to making more dynamic productions – enough so that Erica even implore you in the documentation not to forget them.

There’s also a dedicated CV/gate track. You can map pitch to one of a set of fixed scales and modes, then dial in or play melodies with gate. That could serve as a melody for the Bassline, or something else. (Sometimes I found myself using the Modulator for the Bassline CV in, instead.)

Erica have also included two LFOs on this module, which augment the LFO outputs on the Modulator module. These LFOs are optionally tempo-synced, so you can quickly generate rhythmic LFOs directly from the sequencer. It’s hidden in some menus behind the encoders.

Having all those triggers makes sense if that’s what you’re looking for from the Drum Sequencer in a larger modular rig, but it feels a little unbalanced in the context of the Techno System. I would gladly sacrifice a few of those sixteen triggers and twelve accents for even one more CV/gate track or another LFO, for instance.

Overall, though, working in this unit is terrifically fast and enjoyable.

Finally, a numeric keyboard for something useful – doing techno instead of doing accounts.

Erica have done a lot with the hardware since its release, too, adding more musical features (like CV slide, gate tie, song mode, auto copy bars, and more), plus tons of fixes. Check the full changelog:

https://www.ericasynths.lv/news/drum-sequencer-update-changelog/

Modulator. This module is totally essential – otherwise you wouldn’t want a modular system like this in the first place. There are two independent LFOs with morphable shape (including noise waveforms) and phase / rise / envelope controls. You can sync them from an external clock – here, that means probably patching the Drum Sequencer into them – in which case the rate controls divide or multiply the clock signal. Or you can run them free, though I long a bit for a switch to give me different ranges. Cleverly there are both outputs and phase-shifted outputs for each LFO, and you can link LFO2 to LFO1 but still use the rate knob as a divider.

Probably the confusing element of this is the triple-function RISE/PHASE control, which determines envelope fall time, and phase shift, and filter cutoff. (Actually, it’s even quadruple-function, since there’s both a lowpass- and highpass-filter.) But in practice, part of the pleasure of those knobs is to stop worrying and experiment, anyway, so they’ve been arranged in a way to encourage some intuition.

Dual Drive. You want more distortion? You get more distortion – three additional flavors of overdrive, in each of two independent circuits, with really flexible patching. If you haven’t gotten it yet, yes, Erica are all about industrial, distorted, concrete-shaking sounds. “Dual” is right, too – if you don’t patch the second input, the two distortions will operate in series. (Hey, dawg, I heard you like distortion…)

Dual FX. This is a wildly powerful effect, but here I do wish we got a small OLED – its power is largely hidden. A push encoder hides different delays (mono/stereo/high-pass), reverb, still another distortion called Ripper, plus a unique dual pitch shifter. There’s also a save function so you can store parameters with each effect. The effect sounds fantastic, but is also fantastically confusing – Erica’s only feedback is in binary on the LEDs.

The Dual FX’s saving grace is that it sounds like some very expensive effects, even though inside is the fairly conventional Spin FV-1 digital chip. And you do get two patchable CV inputs. But I think this particular module is due for some rethinking. That may be partly my own bias – I think the whole point of hardware modular ought to be giving us intuitive hands-on control, not taking away useful visual feedback from digital hardware and software.

Mixers. Rounding out the Techno System are some terrifically useful mixers – and if Erica show off their approach to aggressive envelopes and raunchy sound on that side, here they show they can also make things functional and practical. At first, it seems a bit odd that you get a stereo mixer, a 7-input Drum Mixer, and a 6-input “Mixer Lite.” But in practice, the arrangement adapts itself to a variety of use cases.

The 7-input Drum Mixer neatly pulls together a percussion grouping, with vactrol-based compressor on each for still more punch. And you can send to mains or aux sends. The Mixer Lite gives you more or less the same idea in a more compact 6-input version.

The Stereo Mixer, as advertised, lets you position across a stereo field but also includes flexible routing and internal limiting.

Multiple modules for mixing and routing help you integrate the Techno System with the rest of your studio or live rig.

The result of all of this is, you can easily compose a mix of percussion both when it comes to live performance and production. Actually, maybe it’s telling even that both Jamaica and I liked it. She had a setup that worked well for her largely outboard, hardware-based setup; I had configurations that worked well for composing in the box in the computer and making stems. And when we wanted to jam live, the separate mixers worked well, too.

Really, the only challenge is working out whether you want to rearrange them in the rack, as the mixing component is where you tend to wind up with a bunch of cable spaghetti. So I do wish here Erica had normaled outputs as they did with the sequencer, and then just let you override that behavior.

But at the very least, if it looks like Erica just filled out a rack with every mixer module they make (which honestly was kind of my kneejerk first impression), that’s not the case at all; this grouping makes loads of sense.

The outside world. I expect a lot of people will use this rack alongside a computer, so it’s worth noting: the Drum Sequencer has a MIDI input, which you can use for clock. That saves you a more expensive arrangement. The Link module also provides convenient full-sized jacks which attenuates outbound signal.

In use

A modular system that already has ideas about how it’s going to be used may sound like an anachronism. But in practice, it’s anything but. There’s a natural workflow here. Punch in rhythms on the Drum Sequencer, reroute some accent tracks and triggers to add some spice. Wire the Modulator into FM on the Bassline and dial in unruly timbres, then tune the filter envelope so it’s banging up against the drums. Add drive and effects to the percussion until it sounds dangerous.

Part of what I think makes Erica special is that they come out of a particular context – both engineering and musical. The engineering has grown out of the legacy left behind in one of the USSR’s former major manufacturing hubs, the city where a lot of Communist-era noisemakers were fashioned. And they’ve connected to the grimy, industrial warehouse-friendly music weirdos of the former east, too and … well, all of those of us with similar natural tendencies. They sit at that essential overlap of engineering and sound practice.

So I do recommend getting to hear a Techno System whether or not you’re even going to buy one. The sum of these parts really is something greater – this thing hums and breathes and growls and bangs around and spits out big bursts of noise like clouds of exhaust. Sometimes we wound up recording random accidents that came out when we stopped the transport. This is one of those pieces that feels alive.

While I focused on sound, Jamaica focused on ergonomics. Trouble with repetitive stress makes it hard to use the computer for long periods of time – and even hardware menus can be painful, literally. She says that the Techno System has helped her work more comfortably, and that means more musical productivity.

Conclusions

The Techno System is a luxury item, without question. I am happy that one has taken up residence in our studio. (Thanks, Jamaica.) If you want a complete vision of percussion, modulation, sequencing, and a killer bass, and this is in your budget, it’s a beautiful choice. And of course we’re not in an outrageous price range for something you plan to make an instrument.

Just as important, the Techno System represents a lens on how a modular rig can be coherent, and can offer some new ideas. And it can apply to a popular genre, not just experimental ones.

I also think it’s worth really endorsing some of the modules inside – which proves the idea that a great way to sell individual modules is to give them a larger context. (That’s something Erica has done in a way few others have – other than those largely echoing historical systems.) I wouldn’t mind seeing more of these in desktop form, too, which knowing Erica may be possible.

The Bassline is simply genius. I’d buy a small skiff just to work with it. The Dual Drive also is a convenient way to add signature Erica distortion. And my gripes about programming Dual FX aside, there really isn’t a single dud in the group.

That said, of course working with modular comes at a cost. I think software and desktop systems should continue to push this kinds of hand-on control, but apply modularity that copies this accessibility without the wires. (Yes, they still get tangled and you still wind up with the wrong lengths.)

So can you use cheaper gear, software, non-modular stuff, battery-powered stuff? Of course! And some of us really should keep going that route. What’s comforting about the Techno System is, it proves the modular route is also staking out sound, personality, and utility all its own. It’s not just gear fetish. Whether you buy this rack or not, anyone who loves sound is likely to appreciate the very fact that it exists. And that’s a good sign for our maturing music tech scene.

More videos…

Still want more? Check these:

A terrific sound demo from Erica that really represents the system nicely:

We didn’t yet get to fully test the Sample Drum module that has now been added to the Techno System – but first impressions are great. Here’s a walkthrough:

And while it’s the earlier revision of the rig, you get a full-on extended jam from Erica’s “garage” streaming:

https://www.ericasynths.lv/shop/eurorack-systems/techno-system/

The post Hands on Erica Synths Techno System, dream industrial modular appeared first on CDM Create Digital Music.

The E-mu SP-1200 sampler is getting a reboot: SP 2400

Delivered... Peter Kirn | Scene | Mon 17 Jun 2019 4:10 pm

It’s meant as a “spiritual successor,” say the creators – with both emulation of the classic E-mu sound and new features. But the SP 2400 in preorder still hope to bank off the renown of one of the most popular samplers ever, the genre-defining E-mu SP-1200.

All of this could be a test of the clone craze. Sure, 12-bit lo-fi sound has some real potential for music making. And the E-mu layout, with faders and pads, is accessible.

But at US$949, and only a preorder shipping some time in the winter, the SP 2400 isn’t the most practical choice. You’ve now got plenty of options from KORG, Elektron, Roland (including their wildly popular TR-8S), and even smaller makers like MFB for a grand or less – some of them a fraction of this cost. All of those can be had right now, without dropping hundreds of bucks in June to get something that could take until January or longer. Not to mention we may see a Behringer take on this idea shortly, knowing how that company follows social media.

In a way, then, these sorts of reboots are beginning to become like the remakes of classic cars – a sort of genre all their own. There’s a practicality cost to using these designs, and sometimes a price premium, but if you want something that looks like a classic with some upgraded innards beneath, you’ve got options.

That said, there’s a nice feature set here. I like the idea of the 12-bit/26k mode, though I wonder if they’ve recreated the signature filter sound of the E-mu. And while I’m a bit too skeptical to endorse dropping cash just for half a year of “bi-weekly progress reports … via this website, social media channels, and emails,” it could be worth a look when it arrives.

The main remaining question, then, is how authentic a recreation this is. The E-mu sounds the way that it does not just because of the bit- and sample rate, but the filters and signal path. If sound is really what you’re interested in, then sound is what you have to ask about. Maybe we’ll see that information in the coming updates.

The real draw here is probably that this actually samples – including a looper mode. That’s a feature missing on a lot of current gear.

It’s the creation of ISLA Instruments, who also made the KordBot. I’m curious how people fared with that crowdfunding project and the final result, which would be a great indicator of how to take this one.

I just hope that new ideas get as much attention as reboots of old ones. Heck, I feel that way about TV and movies. It’s obviously summer.

But here are those admittedly rather appealing specs –

• Sturdy 4-piece Steel/Aluminium enclosure.
• Mains Powered 100-250V AC.
• Dual Audio Engine:
12-Bit/26.04khz Lo-Fi Engine (Classic SP Sound) and 24-Bit/48khz Hi-Fi Engine
• Stereo Recording/Playback.
• Channels 1-8 Pannable to Main out L/R Channels 7+8 can be ‘linked’ to support stereo audio content.
• Headphone Output (9-10) w/independant monitoring of channels.
• Dedicated Microphone Pre-Amp.
• Looper Pedal Mode (with full duplex recording/playback).
• Record and overdub live audio during playback.
• USB Host & Device Ports:
Connect usb thumb drives, keyboards, midi controllers directly into the SP2400.

The post The E-mu SP-1200 sampler is getting a reboot: SP 2400 appeared first on CDM Create Digital Music.

Here’s what Polyend’s Medusa can sound like

Delivered... Peter Kirn | Scene | Fri 14 Jun 2019 12:34 pm

By laying out faders, encoders, displays, and an 8×8 expressive grid, Polyend hopes you’ll play their Medusa’s synths sounds. So here’s some sound of what was going on in my studio.

Here’s a live jam, just getting a bit lost in the Medusa world:

It’s not really a demo so much as me enjoying what the instrument can do. Because they’re new, we rely on musical performance of instruments. But that’s not to say it’s obvious how to do so. We “demo” an instrument – even though we’d never expect to “demo” a violin (not any more, anyway).

A few features stand out to me as useful to play, which you’ll see getting some use:

  • Swapping and modulating wavetables: this was recently expanded with a bunch of additional wavetable sources; there’s a particular character to the Medusa offerings that I really enjoy
  • Grid Mode: this lets you sequence and even ‘play’ different parameters stored in each individual grid
  • Different internal scale modes (no custom scales/tunings or Scala support yet, though there’s a nice scale/mode assortment, and you can set custom tunings in Grid Mode by manually tuning them in)
  • Envelopes and modulation: obviously, this adds additional motion in the music; what sets the Medusa apart is on-the-fly assignment, which you can think of as a digital equivalent to patching cables
  • FM adjustment – well, just because this can sound wild, as frequency modulation does (both on the filter and oscillators)
  • Mixing oscillators: with three digital + three analog + noise source, you can add and subtract layers in the sound via the faders

I also went ahead and added some effects and an extended version of this live set:

The first recording is dry apart from some very very light plate reverb and compression. The SoundCloud upload includes my favorite Eventide effects – Ultratap [multitap delay], Omnipressor [compressor], Blackhole [reverb].

Here’s a more straightforward play with the different oscillators and basic voice structure:

And, of course, be sure to read the full review:

Beneath Polyend Medusa grid and knobs, a wealth of possibilities

https://polyend.com/medusa/

The post Here’s what Polyend’s Medusa can sound like appeared first on CDM Create Digital Music.

Beneath Polyend Medusa grid and knobs, a wealth of possibilities

Delivered... Peter Kirn | Scene | Thu 13 Jun 2019 5:12 pm

It’s an analog-wavetable polysynth with an expressive grid – but that only begins to describe what makes the Polyend Medusa such a unique instrument. Here’s a deep dive into this hybrid synthesizer and what it means musically.

A year after its public debut, the Polyend-Dreadbox collaboration Medusa hybrid synth has gotten a flurry of updates expanding its capabilities. The Medusa caught my eye when it was previewed at last year’s Superbooth extravaganza in Berlin – and has since reappeared full of refined functionality at this year’s edition. The instrument combines Polyend’s expressive grid with a gnarly synthesizer made in collaboration with Dreadbox. So you get a hybrid analog-digital sound engine, which you can use in monophonic or one of two polyphonic modes, and a grid you can use for performance or sequencing.

That description seems obvious and straightforward, but it also doesn’t really fully describe what this thing is. It’s really about the combination of elements. The synth engine gets delightfully grimy – the Dreadbox filter can really scream, especially paired with frequency modulation. And the digital oscillators (from Polyend) stack to give you metallic edge and wavetable madness atop a thick 3-oscillator analog beast. The copious modulation and multiple envelopes provide loads of sound design possibilities, too – you can really go deep with this, since basically everything is assignable to LFOs or envelopes. (That’d be a lot of rack space to get this many oscillators and modulation sources in a Eurorack form.) Combining digital control and wavetables with Dreadbox-supplied analog grunge make this as much an all-in-one studio as a polysynth.

What really binds this together for me, though, is using the grid to make this more like an instrument. You can lock parameters and scales to steps in the sequencer, and then use elaborate scale mappings and expression options to put sounds beneath your fingertips. This isn’t about menus, but it’s also unlike conventional keyboard synths. The grid and one-press modulation and envelope assignment make the Medusa a portal to sound design, composition, and performance.

The workflow then fits spatially. On your right, you can sculpt sounds and (thanks to a recent update) make on-the-fly assignments of modulation and envelopes with just one press. On your left, the grid can be configured for sequencing and playing. Mix oscillators and shape envelopes and dial modulation live atop that. You can also use the sequencer as a kind of sketchpad for ideas, since sequences are saved with presets.

All of this comes in a long, metal case with MIDI I/O and external audio input. Even the form factor suggests this is an instrument you focus on directly. So whatever you do in sound design should naturally translate to sequencing and playing live.

Here’s the basic approach to sound design workflow – dialing in and layering different analog and digital oscillators, playing with wavetables, shaping envelopes and filter, adding FM (including on the filter), and assigning modulation. Improvised / no talking:

Let’s look at those components individually (now with some of the recent firmware updates in place):

The synth

On the synth side, the Medusa has a hybrid 3+3 structure – three analog oscillators, plus three digital oscillators, for a total of six. (There’s an additional noise source, as well, with adjustable color.) To that, you add a filter derived from the Dreadbox Erebus (highpass, 2-pole lowpass, and 4-pole lowpass). There are two fixed envelopes (filter and amplitude), plus three more assignable envelopes. You also get five (!) assignable LFOs. That’s just enough to be readily accessible, but also focused enough that it neatly structures your use of the onboard controls and assignable modulation and sequencing.

The idea is to mix analog + digital + noise in different combinations, which you can layer as monophonic lines or chords, or trigger in turn, with always-accessible mixer controls for each voice + noise.

Oscillator controls. The oscillator section does double duty as analog and digital, so you’ll need to understand how those relate. To save space, there’s a button in the oscillator section labeled DIGITAL.

With digital mode off (analog mode), you get control over the three analog oscillators, plus a pulse width control, and a frequency modulation control for FM between oscillators 1 and 2. You can select ramp, PWM, triangle, and sine waves for each oscillator. You can also hard sync oscillators – 1+2 (sync 2) and 2+3 (sync 3). Note that you will need to give the Medusa some warmup time for these analog oscillators to be in tune; there’s also automated calibration to tune up.

With the digital mode on, you control the three digital oscillators, and get a wavetable shape in addition to the four wave shapes, plus a wavetable control that modulates between different wavetables. (There’s no FM between oscillators 1 and 2, and you don’t get the pulse width control for the digital oscillators – which in the end doesn’t matter much given all the wavetable options.)

The other controls are doubled up to save space, as well. Instead of dedicated macro and fine tuning, there’s a FINETUNE switch. The FM knob has two functions, also via switches.

Modulation. There’s more modulation than you’ll likely ever need, between the sequencer steps, five envelopes, and five LFOs. Since there’s only one set of encoders and sliders, you choose which envelope or LFO you want to target. You can toggle that modulation on and off by double-pressing the controls for each.

The latest firmware adds on-the-fly parameter assignment, so you can simply hold down an envelope or LFO, then twist the parameter you want to target. That’s much more fun than scrolling through menus.

Sound design is a blast, but there’s some room for growth, too. LFO shapes morph between square, sine, ramp, and triangle, but there’s no random or sample & hold option, which seems an obvious future addition. Also, it could be nice, I think, to have different wavetables on different oscillators, or separate wavetable position controls. (At least for now, you can set LFOs to target all wavetables or just one wavetable when modulating position, so you can separately modulate the three digital oscillators if you wish.)

Now, you can assign both modulation and envelopes with just one tap, on the fly. With multiple envelopes and LFOs, combined with the sequencer, there’s plenty of choice for composition and sound design.

FM can be applied to the filter and between analog oscillators 1+2.

Musical ideas: synth

Use envelopes and modulation. Envelopes have free-flowing timing, but can each be (independently) looped, creating subtle or rhythmic modulation. And LFOs can be either free or clock-synced. With these two features in concert, you can create both shifting timbres and rhythmic patterns – while assigning them hands-on, rather than diving into menus. (That can be even faster than working with patch cords.)

Work with the different polyphonic modes. Mono play mode stacks all six oscillators onto a single voice, which is great for thick sounds. But the two polyphonic modes offer some unique features. P1 is three-voice polyphonic, with two oscillators per voice. P2 is six-voice polyphonic, and has one amp envelope for each of the six voices.

Change voice priority. In CONFIG > Voice Priority, you can set P1 and P2 from “First” to “Next,” and each trigger will rotate through each of the available oscillators. Remember with P2, that means you have separate envelopes. So you can retrigger the same pitch, or “strum” or roll a chord, or create rhythmic variations… it all makes for some lively variations.

Self-oscillate the filter with tracking. If you turn up resonance and crank TRACK on the filter, you’ll get self-oscillation that’s mapped to the pitch range. (You’ll probably want to turn down master volume here; I don’t yet have a trick for that, but you could also save lower oscillator mixer values with a preset.)

Go mad with FM. Frequency modulating the OSC 1+2 combination can create some wild ring mod-style effects as you play with different octave ranges and tunings.

The sequencer

I think one confusion about the Medusa is, because people see an 8×8 grid of pads, they assume the main function is sequencing. That’s really not how to think of the Medusa pad matrix – it’s better to imagine it as a performance and editing interface as much as a sequencer, and to see ambient/drone/non-metric possibilities along with the usual things you’d expect of an 8×8 layout.

Sequences themselves have a length from 1 and 64 steps. (Yes, with a 1-step sequence, you get basically a repeat function, and with a few steps, a sort of fixed phrase arpeggiator – more on how you’d play that live below.) Steps are fixed rhythm, with no sub-steps – I do wish there were a way to clock divide step length from the master tempo, or add subdivisions of a step, or even control step timing individually. For now, if you want that, you’ll need to do it externally, via MIDI.

You can set tempo from 10-300 bpm or use an external clock source. And you get control for swing, plus different sequence playback directions (forward, backward, ping pong, and random).

In NOTES mode, you enter pitch. With REC enabled but not PLAY, you can enter and edit steps one at a time. (Pressing a pad creates a pitch, rather than sets a step, so you’d use the big menu encoder to the right of the pads to dial through steps.) With PLAY enabled, you can live record, though everything is still quantized to the step.

The pitch and rhythm stuff is a bit basic, but it’s the GRID mode where the Medusa shines. There, you can set specific steps to contain parameter data. Again, this works in both step and live modes – in live modes, you’ll overwrite parameter data as you move a control. This is what some sequencers call “p-locks” / parameter locks, but here the workflow is different. You can stop the transport, and manually tweak parameters while holding a pad to modify parameters for that step. This means an individual step may contain a whole bunch of layered information.

At first, it may seem counter-intuitive to separate notes and parameter data on two different screens, but it opens up some new possibilities. You can step-sequence really elaborate sequences of timbral changes. Or – here’s the interesting one – you can trigger different presets as your sequence plays. That lets you ‘perform’ the presets – play with the timbres – the way you normally would with notes.

Not only do you have a powerful step sequencer page dedicated to parameter control, you can think of presets as something you can play live. I don’t know of another sequencer that works quite like this.

Musical ideas: sequencer

Trigger play modes, voice priority, sequence length live: With a sequence playing, it’s possible to toggle play modes (between unison and polyphony), and the Voice Priority setting (first or last, in either of the polyphonic modes), and sequence length, all live without impact sequenced playback. So you can have some fun messing about with these settings.

Use GRID for variation. The sequencer only triggers preset changes when the GRID mode is enabled. So you can start a sequence, then toggle your sequenced parameters on and off by switching GRID mode on and off. (You can combine this with live-triggered parameters – more on that below.)

Glide! Combining glide with the polyphonic modes (and adjusting the amplitude envelope, particularly Release as needed) will create some lovely, overlapping portamento effects.

Arpeggiate/transpose. You can now press HOLD + a pad to transpose a sequence live as it plays. With short sequences, this can be a bit like running an arpeggiator or phrase sequencer.

Performance pads

If you just use the pads as a sequencer, you’re really missing half the power of the instrument. The pads also work for playing live, with the option of up to three axis additional expression (z-axis pressure, and x- and y- position). The pads are also low-profile, so you can easily strum your fingers across pads.

Three-axis control can be a little confusing. Only the last pad adds modulation, and it takes a bit of muscle memory to get used to modulating with just the last finger press if you’re playing in a polyphonic context. But the pads are nicely sensitive; I hope there’s the possibility of polyphonic expression internally in future.

As an external controller, Medusa does support an MPE mode, so you can use this – like the Roger Linn Linnstrument – as an MPE controller with compatible devices.

The grid in general is expressive and inspiring. In particular, you might try one of the 40 included scales, which include various exotic options apart from the usual church modes. I especially like the Japanese and Engimatic options. You can also change not only the scale but the layout (the relationship of notes on the pads).

Musical ideas: pads

Drone mode. Use HOLD to trigger multiple up to six at a time and drone away (press HOLD, then toggle on and off individual notes). And again, this is also interesting with different polyphonic modes and glide. You can also use, for instance, the Z-axis pressure to add additional modulation as you drone. (One confusing thing about X/Y/Z and HOLD – since only the last trigger uses the X/Y/Z modulation, it can get a bit strange additionally toggling off that step as you hold. I’m working on whether there’s a better solution there.)

Use GRID for triggering: With GRID instead of notes, you can use individual pads to trigger different sounds, or even map an ensemble of sounds (setting up particular pads for percussion, and others for melody, for instance). This also opens up other features, like:

DIY scales. A new feature of the Medusa firmware adds the ability to store pitch in pads, and thus make custom scales. Turn GRID on, and REC, then with FINETUNE on, you can use the oscillator to tune a custom scale, including with microtuning. I’d love to see custom scale modes or Scala support, but this in the meantime has a beautiful analog feel to it.

Bend it: You can bend between notes by targeting Pitch with the x-axis. To keep that range manageable and slide between notes, I suggest a value of just 1 or 2 (instead of the full 100, which will slide over the whole pitch range as you wiggle your finger). You might also consider adding the same on the y-axis, since it is a grid.

Trigger expression. Not only can you trigger modulation live over a sequence in GRID mode, you can also use those triggers to modulate X, Y, and Z targets of your choice as a sequence plays. You can also try modulating expression in NOTES mode over a playing sequence.

Use external control. You can also map to external MIDI aftertouch, pitch, and mod, which opens up novel external or even DIY controllers. (You could connect a LEAP Motion or something if you want to get creative. Or combine a keyboard and the grid, for some wild possibilities)

Conclusions

Medusa takes a little time to get into, as you start to feel comfortable with the sound engine, and adapting to a new way of thinking about the pads – as performance controller plus separate note and parameter sequencer. Once you do, though, I think you begin to get into this as an instrument – one with rich and sometimes wild sound capabilities, always beneath your fingertips.

The result is something that’s really unique and creative. The combination of that edgy, deep digital+analog sound engine with the superb Dreadbox filter, plus all this modulation and sequencing and performance possibility makes the whole feel like a particular instrument – something you want to learn to play.

I really have fallen in love with it as a special instrument in that way. And I find I am really wanting to practice it, both as sound designer and instrumentalist.

At 999EUR, it also holds up against some other fine polysynth choices from Dave Smith, Novation, KORG, and most recently, Elektron. Most importantly, it’s unlike any of those tools, both with its unique and expressive controller and its copious controls and access to sound.

The presence of an instrument like this from a boutique maker, charting some new territory and in a desktop form factor and not only a set of modules, seems a promising sign for synth innovation.

http://polyend.com/medusa/

The post Beneath Polyend Medusa grid and knobs, a wealth of possibilities appeared first on CDM Create Digital Music.

It’s 606 day – remember when Roland made a drum machine like a 303?

Delivered... Peter Kirn | Scene | Thu 6 Jun 2019 4:13 pm

808 day, sure. But let’s pause for 606 day – the logical anniversary of the 1982 TR-606, a drum machine squeezed inside a tiny enclosure that looks like a 303 but isn’t. It’s the lesser known runt of the Roland family, and you kind of love it for that alone.

If you think about it, the 606 was way ahead of its time. Now selling customers on buying a little bass machine, then buying a little drum machine to go with it is par for the course. But in the early 80s, the music that would make the 303 and even the 606 desirable … hadn’t been made yet.

Why 606?

The TR-606 is certainly simple. It’s got all analog circuitry inside, for seven parts – kick, snare, two toms, open and closed hats, cymbal. There’s an accent control. It isn’t the most sought-after sound of the TR series, by any stretch, but now that you’ve heard way too many 808 and 909 hats, you might appreciate this just for some variety.

It can trigger other gear. It’s got accent. It was designed so you could chain 606 models together. So it’s not a terrible little machine. And it is – I’ll stand by this – the cutest drum machine Roland ever made. (I have to admit, I just went back to my boutique TR-09 this week and had a blast. Sometimes getting something tiny and restricted is oddly inspiring. An itsy bitsy teenie weenie silver TR drum machine-y?)

It’s famous, and yet mercifully no one has ever called it iconic. It just is what it is. Here’s Tatsuya of KORG fame giving it a one-over – as he should, as nothing channels the spirit of the 606 (even from Roland) quite like the entry of the KORG volca series he helmed:

And here’s Reverb.com giving it the once over:

The 606 has been in some great music – Aphex Twin, Nine Inch Nails, Autechre, Orbital, plus one favorite artist that shares its name – Kid606. Moby I think also used one, probably in that spell when he and I were dating that he doesn’t like to talk about. (Man, did that beetroot smoothie we shared together while programming 606 patterns mean nothing to you? Nothing?!)

It’s also been heavily modded and copied. It’s a reminder, basically, that drum machines need not look like a truck. They can be a funny sidecar you can easily squeeze into spaces where no one else can parallel park. When people talked about buying unloved Roland drum machines for $50 in pawn shops in the 80s – the TR-606 was one likely candidate. This was one of the machines cheap enough to enable people without cash to change music.

You know the sound. Because it was tinnier than the 808 and 909, the 606 often stood in when someone wanted something with an even thinner Roland sound.

Put that sound with the 303, and you really do get a combo that makes sense.

Bonus – this bit. You can swap between PLAY and WRITE pattern modes while the TR-606 is running – so you can edit as a pattern is playing. The other TRs would ideally work that way, but they don’t.

Here’s a guide to the controls:

Samples and software

There have been numerous software recreations, too, like this iOS app mR-606:

Or this one, which also runs on iPad:

EGDR606 Drum Machine

Most famously of all, there is Propellerhead’s ReBirth, which cloned the 303 and 606 and launched, arguably, the entire electronic dance music production revolution on computers. Roland must have taken note, because they convinced Propellerhead to remove the iPad port. (Okay, that was probably more about the TB-303. But still.) If you’re ambitious, you can still run ReBirth on recent Windows versions, with some effort.

And here’s a free sample set:

http://www.rolandclan.com/library/tr-606/

Samples From Mars also have a sale on their much broader sample library, which resamples the 606 through various gear. Check it:

https://samplesfrommars.com/products/606-from-mars

Adverts

It may not have translated into sales, but Roland had a slick presentation for its 1982 product line.

Check out those specs:

Dear advertisers – please create stuff like this, which is what people saw if they flipped open a glossy issues of Keyboard Magazine in 1982:

Source: https://retrosynthads.blogspot.com/2010/08/roland-tb-303-and-tr-606-keyboard-1982.html

And yes, Roland at various times has brought this back in … strange ways, like on the SP-606 which really … has nothing to do with the TR-606. But here it is, because D-Beam! It’s also been spotted inside the recent recreations like the TR-8S and even the Serato-collaboration DJ controllers.

Image at top:

Roland TR-606

The post It’s 606 day – remember when Roland made a drum machine like a 303? appeared first on CDM Create Digital Music.

Apple has a AV studio desktop again: power, speed, and cheese graters

Delivered... Peter Kirn | Scene | Mon 3 Jun 2019 7:51 pm

Apple promised something special – and modular – at the pro desktop level, and they’re delivering something ambitious. Welcome the return of big metal desktops with tons of PCI slots and maxed-out power supplies. And if you missed Macs that look like cheese graters, you also get your wish.

In a nice touch, they’ve also added wheels so you can roll this thing around a studio.

And studio is what they have in mind. Following an hour of consumer-focused iPad and iPhone stuff and things on your watch, the pitch for the new Mac Pro is about video editing, music and audio production, 3D, and gaming.

Most of this stuff is on the visual side, even despite the mention of lots of “virtual instruments” in the keynote (cue cheesy “Kenya” music), partly because audio users don’t need this amount of power for most of what they do. But visual people, this again looks exciting – at last.

Music folks, there’s also a new release of Logic Pro, which I’ll write about separately. It seems to be the Hans Zimmer school of benchmarking, with 1000 virtual instruments. For the first time in a long time, Apple shows Logic and Final Cut together.

The system appears to max out everything:

PCI slots are back.

CPU. Now top-of-range Intel Xeon – with up to 28 cores.
GPU. A huge power supply and new connections, plus “Thunderbolt throughout” mean support for one or two top-of-the-line AMD Radeon Pro Vega II GPUs. (Apple continues their preference for AMD; there was no mention of rival NVIDIA.) It’s all part of a new connection module Apple calls MPX.
Afterburner for video. This is actually an FPGA that assists in handling video codec processing, for faster proxies and whatnot or direct RAW editing.
PCI expansion. This is finally back – tons of it. So you can add (mostly graphics) add-in cards. It’ll be interesting to see if the audio market goes back to working with PCI, after largely moving to interconnects like USB and Thunderbolt, which allow them to target laptop and desktop owners at the same time. But for graphics, it’s huge.
Lots of electricity. Don’t expect to save on your electricity bill or save the planet with this one. A massive 1.4 kW power supply runs the whole thing.
Quiet cooling. The GPU interestingly uses a massive heat sink, but there are tons of fans to move air through the device. Some of us remember when this went awry with the “jet engine” Macs of the past, but Apple promises if it’ll be quiet.

Apple shows 1000 tracks in Logic at once.

Logic’s threading makes use of all that insane number of cores.

And there’s a new display, of course – a Pixel Display for your desktop. Apple’s displays have tended to command a price premium, so that a lot of pros opt for other brands, but here they seem to be leaning in to that with an ultra-high-end option. There’s a massive contrast ratio, color range (“extreme”), and high density. It’s called the Pixel Display XDR. It all connects with Thunderbolt 3, and there’s a new stand design.

That means you can use this with your MacBook Pro, too. They would like you to buy six of them for your desktop. (“Whoo!” she shouts, Ballmer style. I’m sure they would like to sell that many.)

High-spec memory is part of the story here. And lots of of it, if you want.

Apple goes to a high-end GPU again – and has another modular format for updating it (MPX).

MPX allows one or two high-end AMD GPUs.

The CPU is a star here – loaded up with cores.

Afterburner is an FPGA-based add-on for assisting video editors with handling high-res footage.

There’s a display to go with this, too.

Just get ready for some sticker shock.

There’s tons of innovation here, but that also means early adopters will be taking some risks. More ambitions tend to mean more potential points of failure. But it’s exciting to see Apple do this kind of innovation on the Mac again – and with the actual needs of pros in mind. I look forward to seeing how this pans out.

High end Mac will cost you – US$5999, though Apple compares to high-end machines at the 8 grand level. Coming in the fall.

I think I’ll probably think about getting one when… the next generation arrives and these prices drop. But the logic here makes sense: the pro market for studios has become more rarified. If Apple can make a case that these are machines that will last a longer time, I could imagine these machines becoming very popular in those core segments. Musicians, even serious pros, will probably still largely stick with capable laptops, but for video and high-end visuals, the need is real. And the pay is better. Just saying.

The post Apple has a AV studio desktop again: power, speed, and cheese graters appeared first on CDM Create Digital Music.

Strange Moog history: a telephone, an air hockey game, more

Delivered... Peter Kirn | Scene | Mon 3 Jun 2019 6:10 pm

You know the Minimoog and the modular. But do you know The Operator – a business telephone? Or the Moog air hockey game? The Moog name wound up in some strange places in the 80s.

These creations have little to do with Bob Moog. The company first known as R.A. Moog underwent buyouts by other manufacturers, before Bob Moog left the company bearing his name in 1977. Then around 1981, Moog turned to contract manufacturing – at aroundthe same time as the last Minimoog came off the assembly line. Management bought out the company in 1983 and did even more contract work.

But some of the weird side tracks that happened next are nothing if not intriguing. And synth manufacturers diversifying isn’t actually that strange a concept. We have to remember that part of what allows our industry to make weird devices like boutique modules is that we can source components and contract manufacturing from companies making other stuff. (Case in point – I spent Friday morning at ALFA in Riga, who partner with Erica Synths, Gamechanger Audio, and others. Even ALFA gets the lion’s share of revenue from other stuff – in their case, it seemed to be electronic safe circuitry and supplying the Russian car industry. That’s to say nothing of factories in Shenzhen, China.)

So, sure, the most infamous contract synth was the SSK Concertmate for Tandy Corp (aka the brand name used by Radio Shack). But there’s more. As Moog Electronics in the mid-80s, the company made subway door openers and climate control systems. And then these:

A phone

The Operator (originally the Telesys 3) in 1983 was a business phone with some features I’d find handy today, even if they’re dated:

  • A digital clock with stopwatch, automatic call timing, and alarms
  • Custom ring tones, plus a timer that sets the ringer to mute automatically
  • Tons of memory positions and automation
  • Built-in calculator
  • Built-in paper address book
  • Call scheduling
  • Automatic redial for getting through on busy numbers
  • A “privacy detector” that warns you if someone has picked up the line and is listening in

— plus this being the 80s, it also boasted all kinds of archaic compatibility features so it would work with touch, rotary, and pulse lines and corporate PBX and interfacing. Some things we definitely won’t miss.

Of course, the main synth connection here is, Moog Electronics accidentally predicted the FM synth that would one day come from Ableton. Ahem. But the “Moog Telecommunications” name tells you they aspired to make more devices, even if that never happened.

The Operator resurfaced this weekend on Reddit.

You’ll find this image and history on Moogarchives, which has the best timeline of the company’s story:

http://moogarchives.com/chrono.htm

An air hockey game

The Moog air hockey table surfaced in 2012 on a Gearslutz, captured by user plaidemu. If we look back to 2004, we find some trivia background on what this was – evidently also around 1983 or so.

Moog’s logo is on the scoreboard because they made the sound generation circuits. User vorlon42 (whoa, is that a Babylon 5 reference crossed with a Hitchhikers’ Guide reference?):

About 20 years ago, a Buffalo, NY-based company called Innovative Concepts in Entertainment rolled out a heavy-duty arcade-quality table hockey game called Chexx. Like the old “slot hockey” games many of us who grew up in the northern US and Canada had when we were kids, we could control each player (forwards, defensemen, and goaltender) by pushing and pulling a rod for each player, and turn the player by twisting the rod left and right. The playing arena was encased in a hard lucite dome, so that the puck wouldn’t fly out of the arena.

On top of the dome was an box scoreboard with three lights on each of its four sides, and sound-generation circuitry that would play crowd noises and organ “charge” riffs. The electronics for the game was manufactured by…..Moog Music. The Moog logo was featured prominently on the scoreboard.

The Chexx game, and successive versions, can be found in various game rooms, arcades, amusement parks, and sports bars around the world. The most recent version is called Super Chexx. (Unfortunately, it lacks the Moog music circuitry.)

https://forum.moogmusic.com/viewtopic.php?f=1&t=848

You can still find the game manufacturer.

I love that the Russia-US matchup lets you recreate the miracle on ice. (Well, unless Russia wins, of course.)

A music system for the Commodore

The Moog Song Producer was a very useful looking interface for the Commodore 64 – something you might want even now, if you’re a chip music fan. It’s a combination of software (for sequencing) and I/O for both MIDI and analog signal:

· 1 MIDI in
· 1 MIDI thru
· 4 MIDI outs
· 8 drum trigger outs
· 2 Footswitch ins
· 1 Clock/sync in
· 1 Clock/sync out

Friend of the site (and Retro Thing alum) Bohus Blahut wrote into Matrixsynth in the heady days of 2005 to add more detail:

These aren’t actually rare at all. I’ve seen them on Ebay dozens of times. I think that I got mine for $30 a few years back. I haven’t used it yet (know how that feels?), but it is an amazing package. The thing that would make it even more amazing is if Moog had ever come out with the device mentioned in the manual; an analog sound module. How hip would that be?

Moog Song Producer

A Gibson guitar

Long before the 2008 Paul Vo Moog Guitar, there was the Gibson-Moog collaboration RD series guitar. This even predates Moog Electronics, so Bob Moog himself designed the circuit – an active preamp intended to widen tonal range and make the sound compete with the synth. Or something. With bright, treble, and bass modes, plus compression and expansion, it was more complex than guitarists might have wanted at the time – but also more capable. You can read up on it at Reverb.com:

When Gibson Put Moog Preamps In Guitars: Les Paul Artists, ES Artists, and RDs

Evidently, it sounded like this?

As for those electronics creations – well, it was acceptable in the 80s.

Got more? Hit us up.

The post Strange Moog history: a telephone, an air hockey game, more appeared first on CDM Create Digital Music.

Teenage Engineering work with Rick & Morty creator on Pocket Operator

Delivered... Peter Kirn | Scene | Tue 28 May 2019 9:25 pm

Synth love is reaching into the world of television. Teenage Engineering’s latest Pocket Operator not only features animated cult hit Rick & Morty, but involves a direct collaboration with that show’s producer.

Oh yeah, and I guess Justin Roiland kind of gets an edge on the rest of us in that he has an Emmy Award and we don’t. (Not yet. Hmmm… maybe Bastl Instruments and I will make a wacky sitcom set in a Czech village.)

From the description, it’s a little unclear what the PO-137 actually is, other than limited edition with various TV tie-ins. Yes, there are Rick & Morty animations added to the graphics. And yes, you get some custom samples voiced by Roiland himself. (You can hear some of those on the TE preview site.)

But I think it’s a safe bet that the PO-137 is really a re-skin of the PO-35 Speak. Both have “8 vocal characters,” but now those characters come from Rick & Morty. So look to the Speak specs for an idea of what’s in store:

vocal synthesizer and sequencer with built-in microphone for 8 different voice character sampling.

microphone for sampling
120 seconds sample memory
8 voice characters
8 effects
transpose and change scale
replaceable drum sounds with microtonic (sold separately)

This reminds me a bit of when KORG unveiled their OK Go edition volca sample. But Rick & Morty’s rabid fanbase seem to make for a sure-fire hit.

Personally, I don’t want any of your cheap merch, and I can’t really get into Rick & Morty paraphernalia. I just want you to give me a damned portal gun. Now that’s something I’ll invest in.

Also, side note, missed opportunity here – what someone really needs to create is BMO from Adventure Time. I guess we just have to wait and see how Playdate works out.

I’m just going to ponder what the most obscure cartoon partnership we can imagine for MeeBlip. So, Fyodor Khitruk isn’t alive any more, but maybe, like, one of his animators? (Винни-Пух for Eurorack!) How about a Hedgehog in the Fog ambient synth?

I’m sorry, this was supposed to be a news story or something. Please, go on about your day. Спасибо и спокойной ночи.

Preorders in July; shipping in November. The Pocket Operator… Винни-Пух synth I can’t answer.

https://teenage.engineering/

The post Teenage Engineering work with Rick & Morty creator on Pocket Operator appeared first on CDM Create Digital Music.

Playdate is an indie game handheld with a crank from Teenage Engineering, Panic

Delivered... Peter Kirn | Scene | Thu 23 May 2019 9:08 pm

Playdate is a Game Boy-ish gaming handheld with a hand crank on it, wired for delivering indie and experimental games weekly. And it comes from an unlikely collaboration: Mac/iOS developer Panic with synth maker Teenage Engineering.

Yes, that svelte retro industrial look and unmistakable hand crank are the influence of prolific Swedish game house Teenage Engineering. And TE have already demonstrated their love of cranks on their synths, the OP-1 and OP-Z.

This isn’t a Teenage Engineering product, though – and here’s the even more surprising part. The handheld hardware comes from Panic, the long-time Mac and iOS developer. I’ve been a Panic owner over the years, having used their FTP and Web dev products early on in CDM’s life, as did a couple of my designers, and even messing around with Mac icons obsessively back in the day.

But now Panic are doing games – the spooky Wyoming mystery Firewatch, which has earned them some real street cred, and an upcoming thing with a goose.

The really interesting twist here is that the “Playdate” title is a reference to games that appear weekly. And this is where I might imagine this whole thing dovetailing with music. I mean, first, music and indie games naturally go hand in hand, and from the very start of CDM, the game community have been into strange music stuff.

The obvious crossover at some point would be some unusual music games and without question some kind of music creation tool – like nanoloop or LittleGPTracker. nanoloop got its own handheld iteration recently – see below – but this would be a natural hardware platform too.

Even barring that, though, I imagine some dovetailing audiences for this. And it does look cute.

Specs:
400×240 (that’s way more resolution than the original Game Boy), black and white screen
No backlight (okay, so kind of a pain for handheld chip music performance)
Built-in speaker (a little one)
D-pad, A and B switches
USB-C connector
… and it looks like there is a headphone jack

Not sure what the buttons on top and next to the display do – power and lock, maybe?

Involved game designers are tantalizing, too – and have some interesting music connections:

Keita Takahashi (Katamari Damacy)

Zach Gage (SpellTower, Ridiculous Fishing)

Bennett Foddy (QWOP, Getting Over It with Bennett Foddy, and – music lead again, he was the bassist in Cut Copy, remember them?)

Shaun Inman (also a game composer, as well as a designer of Retro Game Crunch, The Last Rocket, Flip’s Escape, etc.)

This takes me back to that one time I hosted a one-button game exhibition at GDC (the game developer conference) with Kokoromi, the Montreal game collective. That has accessibility implications, too, including for music. (Flashback to their game showcase at the same time.) So there is crossover here, I mean – and intersecting interests between composers and game designers, too.

US$149 will buy you the console and a 12 game subscription. Coming early 2020.

Music connections or no, it looks like a toy we’ll want to have.

https://play.date/

EDGE, the print mag, has an exclusive – with an excerpt of that feature online:

https://play.date/edge/

Thanks to Oliver Chesler for the tip.

Obvious marketing campaign, though only for Panic wanting to market to Americans of my age or so…

The post Playdate is an indie game handheld with a crank from Teenage Engineering, Panic appeared first on CDM Create Digital Music.

Teenage Engineering has a record label and a pocket modular pop music video

Delivered... Peter Kirn | Artists,Labels,Scene | Thu 23 May 2019 8:38 pm

Dear young Buster: why do you look so sad and lonely? Don’t you know that having a yellow Teenage Engineering pocket modular is all the love you need?

Okay, so Buster is in fact Millenial Swedish pop star up and comer Emil Lennstrand, and he is the first face of a record label (really) from the perpetually-open-to-creative-distraction crew of Teenage Engineering. You see, having done cameras for IKEA and marketing campaigns and various synthesizers and … bicycles and lamps and other things … the Teenagers are now getting into a record label.

It’s surprisingly silky-smooth pop from this otherwise fairly hypernerdy and experimental Stockholm shop. But it does predictably feature Teenage Engineering instruments – in this case the pocket operator modular.

They bill the song as “partly produced” by that system 400 (what – the modular isn’t used on the vocals?). But it’s slick stuff, for sure.

The other star of the music video is this – TE’s pocket operator modular series.

So what’s up with the record label? It’s tough to tell from this one track, but here’s what the Teenagers say for themselves:

first teenage engineering started their own band to field test their instruments. now they are taking the next step starting a record label for songs made with teenage engineering products. there are just two rules, it needs to be a good song (easy) and have at least one of teenage engineerings instruments used in the song. the main distribution platform for their releases will be spotify.

Now that’s some serious Swedish loyalty, going Spotify only.

I’m slightly confused, but intrigued. To my mind, the OP-Z remains the best thing recently from Teenage Engineering hands down, but stay tuned for my explanation of why I feel that way.

And there’s more Teenage Engineering stuff to come, including me joining them in Barcelona during SONAR+D this summer – which means a chance to grill them for more information, of course.

https://teenage.engineering/

The post Teenage Engineering has a record label and a pocket modular pop music video appeared first on CDM Create Digital Music.

A Buchla synth repair turned into an LSD trip, and made the evening news

Delivered... Peter Kirn | Scene | Thu 23 May 2019 5:18 pm

It seems the legends are true – there really was LSD added to vintage synths. A Bay Area, California Buchla 100 reportedly triggered an acid trip decades later.

The equipment in question is a Buchla Model 100, 1960s vintage – the modular that defined what now some people call the “West Coast synthesis” style. I learned on one of these, too, though don’t recall any particular hallucinations.

The report comes from a local CBS television affiliate in San Francisco, KPIX, and their broadcast operator Eliot Curtis. (Synthtopia beats me to this one, though I’d seen the video last night – karma for when I was writing up Elektron news next to them this month!)

The LSD itself was located inside the machine, looking like crystals, and while we don’t have the specifics of the test, was apparently tested for authenticity. Finger contact with that substance triggered a nine-hour trip.

You may be wondering how this LSD lasted this long. I haven’t been able to find any data on that – which might suggest whether or not this LSD originated at the Buchla’s manufacture or whether someone added it later, or even if the story is true at all (CBS or not). The only study I could find deals with decomposition in urine, not storage of the chemical itself. But the synth should at least have kept the substance away from light and most likely also humidity, reducing its rate of deterioration. (Eliot also seems… well, fairly convinced!)

Whether you believe the LSD here is from the 60s or not, there is a verified association of Don Buchla and LSD and the use of the drug at some events. (That doesn’t mean everyone was tripping – I heard the Joshua Light Show creators explain that they needed to stay sober for their work, and the optical effects were effectively trippy enough!)

From the CBS report:

In 1966, some Buchla modules ended up on an old school bus purchased by LSD advocate Ken Kesey and his followers known as the Merry Pranksters.

During the last of Kesey’s acid tests — LSD-fueled parties — at Winterland on Halloween in 1966, electronic sounds, possibly from the Buchla, appeared to interrupt an interview of Kesey.

Buchla used LSD and was friends with Owsley Stanley, the genius behind the Grateful Dead’s sound system. Stanley, also known as Bear, was a masterful sound engineer and legendary hero of the counterculture. He was also famous for making the purest LSD to ever hit the street and kept such a low profile that not many photos of him exist.

What is in question here seems to be the exact provenance of these modules, which might locate the history of the alleged LSD discovery. Knowing who reads CDM, I imagine our readers may have some idea.

Also, while Synthtopia and others say this means the ‘red panel’ myth was true, that may be a stretch. The story is, the red paint on Buchla’s red panels had LSD in it – so you could, perhaps, lick the panel if you needed a little extra creative flow in the studio. I had also heard this story related when I was researching the Moog recreation of Keith Emerson’s modular – don’t forget, the East Coast was into some strange trips in the 60s and 70s, too. But those stories notwithstanding, it at least sounds like this particular acid had been stashed inside the machine, not in the paint as the legend goes.

Then again, who cares where it was – synths that can make you literally hallucinate are a pretty wild discovery, let alone the possibility that they might do so decades later.

As for the TV report, it’s worth watching just to see their reporter do the open in front of the synth – this is not your normal evening news special interest story, so thank you, Bay Area, you’ve still got it:

Repair Of Iconic ’60s Era Synthesizer Turns Into Long, Strange Trip For Engineer

Having just returned from Russia, let me say on behalf of people repairing Soviet instruments, “ah, lucky Americans, they get actual LSD causing their hallucinations, not old Communist chemicals…” (I’ll try to inhale deeply while I’m in Riga near some Polivoks and can let you know what happens. Seriously, don’t lick any eastern bloc electronics. Or… some of our current stuff, for that matter!)

For more Buchla 100 history, here’s an unboxing by the Library of Congress – though no word on whether this got the US government or this University of Chicago researcher high:

Unboxing the Buchla Model 100 [Library of Congress Blogs]

This song seems … literal now:

The post A Buchla synth repair turned into an LSD trip, and made the evening news appeared first on CDM Create Digital Music.

Enter the freaky trippy acid 90s German synth world of Air Liquide

Delivered... Peter Kirn | Artists,Labels,Scene | Wed 22 May 2019 12:02 pm

If you need a break from buttoned-up techno, dance music as business and fashion statement and morose wallpaper – take a holiday with some “trippy mindfkk-muzzikkk.” Here, we’ve got 170 tracks from 1991 Cologne to today to get utterly weird.

In 1990s Cologne, if the techno scene was spread too thin, you could just manufacture a few dozen aliases and DIY the whole thing. At least that seems to be the approach taken by our friends Air Liquide, aka Cem Oral and Ingmar Koch, and a half dozen or so core artists – a band of buddies making weirdo sounds. See the full alias list at bottom, but DJ DB (aka DB Burkeman) traced the history of the duo for the now-defunct THUMP from VICE:

DB’s No School Like the Old Skool: Air LiquideMeet the German analogue techno duo that rocked the 90s underground with a hundred different pseudonyms.

Now, just when you thought it was safe to go back to Germany, Air Liquide have returned to make European electronics mindfkked again.

We’ve got over 16 hours – 170 tracks – on streaming services like Spotify, chronicling the evolution (or whatever it was) of Air Liquide from 1991 through today. The sounds are futuristic, spacey, hyperactive, bizarre – everything in turns. You know you need some broken ultra-fast acid piping through Spotify on your next workout, of course:

via Spotify playlist

Details:


“AIR LIQUIDE – almost complete” – spotify playlist with over 16 hours of trippy mindfkk-muzzikkk

It includes, for instance, tracks inspired by the TV show Robot Wars:

Or here’s a track compiled by Loveparade founder Dr. Motte:

If you like what you hear, you can download those releases now, on iTunes:
https://itunes.apple.com/us/artist/air-liquide/5352330#see-all/full-albums

and on Beatport:
https://www.beatport.com/artist/air-liquide/7230/releases

But in addition to that history, their label Blue is back.

Maybe this comes at an ideal time. With so many records sounding like generational loss – copies of copies of 90s records, watered down and sanitized and fed through Instagram – the new Air Liquide project is both real media archaeology and real invention. You get remasters and rereleases of the actual original records, and – this is important – they’re making new stuff.

Air Liquide are back.

So albums like Liquid Air and Mercury EP are returning on colored vinyl and cheap-for-everybody digital. But you can also expect new creations, like a mini-album called “ALTR” which they’ve let CDM know they’re finishing now with German rave legend t.raumschmiere. And there’s upcoming collaboration with American poet Mary S. Applegate – yes, the cousin of Christina Applegate – later this year, along with other releases.

There’s even some unreleased 1992-93 era stuff in store, they tell us.

They’re also acting as our guides through other freaky sounds, as on this new Spotify playlist “Der lärm der stille“.

Included is “some crazy tripmusic we love – paired with some of our own brain fkk trax” – up to 94 tracks and over 8 hours so far, from around the world and the years:

Their favorite machines

One thread through all this music is a real, profound love for sound and electronics – and synths and noisemakers and effects, like, everywhere.

CDM asked for some of the duo’s favorite stuff, and here’s what they’ve come up with:

dr walker:
drummachines:
erica synths technosystem
akai mpc3000 (modded)
akai mpc60 mk 1 (modded)
ensoniq asr x (modded)
superpocketoperator build by doc analog with 2x teenage engineering po32, ipad with patterning2 and erica synths fusion valve filters. all in an old army flightcase
roland tr8s
endorphin.es black noir with twisted electrons crazy8beats

synths
acd666
polyend medusa
erica synths liquid sky dada noise system
acl system 1
native instruments thrill
erica synths bassline
twisted electrons therapkid
gamechanger audio motorsynth
izotope iris 2

effects:
ninja tune zendelay
erica synths & gamechanger audio plasmadrive
bastl instruments dark matter
crazy tube circuits stereo splash mk III
snazzy fx wownflutter
catalinbread csidman

on the wishlist:
sequential rev2
korg prologue 16
emu e II+ (modded)
roland 750 (modded)
superlatives sb1 spacebee

Postlude: namedrop this, m************:

Yeah, okay, starting a sentence with “maybe you’ve heard of” with Air Liquide could take a while if you want to check on all their aliases. From the VICE report – amazingly, possibly even incomplete:

Madonna 303, Black One, Digital Dirt Inc, Ingy-Babe, John Amok, Unit 700, Acid All Stars, Der Tote, DR. Echo, Free Radicals, Flüssige Luft, G 104, Message, Oral Experience, Alpha Unit, Basstards, The, Bionic Skank, Cipher Code, Cube 40, Denpasar, Electronic Dub, Ethik II, Even Brooklyn Grooves, Fridge Pro 1, Future Shock Project, Futuristic Dub Foundation, G.L. Posse, German Electronic Foundation, M.F.A., Mental Bazar, Multicore L.T.D., Non Toxique Lost, Outernational Steppers, Restgeraeusch, Rub-A-Slide, Set Fatale, Slime Slurps, , Time Tunnel, Titanium Steel Screws, Tone Manipulators, Trancemagma, Dzeta Walker, Ultrahigh, UMO, Vene, View Point Odyssey, Zulutronic, Black One, Digital Dirt Inc, Dr. Walker, Ingy-Babe, John Amok, 370°, Acid Force, Air Liquide, Alternate States, Atlantic Trance, Bleep, The, Brotherz In Armz, Cipher Code, Commando, The Creature, Denpasar, Dr. Walker & Electro Atomu, Dr. Walker & M. Flux, Electrochic, Electronic Dub, Elevator 101, Ermionis Phunk Crew, Ethik II, Fridge Pro 1, Future Shock Project, German Electronic Foundation, Gizz TV & Walker, Global Electronic Network, Helden Der Revolution, House Hallucinates, GEF, Khan & Walker, Lovecore, Mental Bazar, Mono-Tone, Multicore L.T.D., Pierrot Premier, Planet Love Ink, Planet Lovecore, Psychedelic Kitchen, Radiowaves, Recall IV, Red Light District, Rei$$dorf Force, Resist 101, South 2nd, Stardate 1973, Structure, Tantra-M, Technoline, Time Tunnel, Trancemagma, Trip 2001, Unbelievable, Unlimited Pleasure, Vermona, View Point Odyssey, Dr. W and X-911.

They have shared this new short bio/history with us, to give you the full story:

AIR LIQUIDE

Born out of innovation & originality, Air Liquide are for many people one of contemporary electronic music cultures most pioneering, important and inspiring projects.

Cem Oral aka Jammin Unit and Ingmar Koch (Dr.Walker) first met in 1989 in a Studio in Frankfurt Main, in Germany. As it often is when like attracts like, it wasn’t long before they recognized their mutual love, not only for experimental, abstract and lo-fi musics but also for Alien, Bigfoot, Telepathy stories of Parallel Universes and Fairytales with a somewhat darker side. So it was just a matter of time before the two were getting together in the studio at the end of their respective dayshifts, to commence their own nightshift recording sessions of abstract noise, cut-ups and experimental soundscapes.

As well as Techno itself, likewise Acid, Industrial Noise, Ernste Musik, Ambient, Kraut Rock, Space-rock, 70s Psychedelia Underground Hip Hop and Musique Concrete were all somehow present and in the mix of the evolving Air Liquide sound, sitting comfortably and perfectly at home with elements of Turkish and Arabian traditional Music’s. The production process took on board a similar innovative and pioneering approach in its fusion of Modern Dub paired with the intensity of the all important groundbreaking Roland 909, 808, 303 and 101 must have technology of the day.

In 1991, they formed Air Liquide.

The fusion that was created boldly incorporated a past it was proud of, free of revivalism or plagiarism, clearly created in and reflecting undeniably a soundscape for the here and now that proclaimed uncompromisingly and assuredly, welcome to the future!

In keeping with every other aspect of their venture, Cem and Ingmar followed their intuition and instincts rather than established tradition, and immersed themselves in freestyle jam sessions, recording the entire one or two hours that they lasted. Upon later listening it would be decided if any parts of the jam session were up to the pairs criteria to be edited out and tweeked into tracks for release.
This is the paradigm within which the Air Liquide creative process birthed “Neue Frankfurter Elektronik Schule”, their first record, released in 1991 on their own label ”Blue”. The first pressing of 1000 copies, released on coloured vinyl, sold out in the first hour after its release!

This was a remarkable achievement, for an unknown band without any direct link to the House Music Scene. Via experimentation Air Liquide reintroduced a living breathing life affirming energy into contemporary music culture, much the same as techno and house did via rave and most importantly dancing. No surprise then that in a very short space of time, accolades like ‘The true heirs to Can’, ‘The Greatful Dead of Techno’ & ‘The spearhead of German Techno’ were incoming thick and fast from the International Music press. Their mixture of Hip Hop, Psyche & Krautrock, Acid & Techno endeared them to a rapidly established and increasing fan base around the Cologne area.

Their eclecticism, originality and self respect, as apparent in a seemingly “no respect for any rules” approach endeared them to that international music press, fans and professionals alike, especially as those professionals were born of the same spirit, as it had been in their own break through years. Like attracts like, the true fans of such musics, such fusions and the spaces that are created for and by these musics, of course could and can feel that, and step up to support it without question.

Then you have guests at your live jams like Michael Rother, Holger Czukay, Luke Vibert, Helmut Zerlett, Craig Anderton, Arno Steffen, Caspar Pound, Fm Einheit. Then your 100% improvised live shows successfully bring surprise, ecstasy, the unexpected and exactly all that people are wanting from you, as well in ways they are not expecting, all in a guaranteed we deliver way, regardless however it may be presented. Then you will be invited to join the roster of USA sm:)e records, the cult sub-label of Profile, that being the label of Run DMC. Likewise in UK, being asked to release on Casper Pounds all important Rising High Records.

And when your fusion of the experimental soul of contemporary electronica and krautrock creates such a superb and flawless fusion that fans from both sound spectrums love you for it, well then one of the all time forward thinking labels ever, Harvest records, will come out of retirement and re activate solely for the purpose of releasing your recordings.

Which is exactly what happened in 1993. That happens if you mean what your doing and if what you are doing is truly valid and unquestionably relevant.

Air Liquide were inspired, moulded by and arose from within that timeless borderless creative Freezone that births truly great Sound & Vision in every respect. It is where they still reside, and it is from there that they now re-emerge to mark 3 decades of living on the frontiers of International ground breaking contemporary ahead of the curve Music, Art, and attendant Technology subcultures.

Air Liquide represent the ultimate fusion of ideals, not believing the hype, not being swayed by past or present dogmas and staying true to their innermost aims and feelings, without question. The real thing if you will. Air Liquide were since their inception in 1991, always have been and still are very much the real thing, through and through!

Modern photos by George Nebieridze; all pictures courtesy Air Liquide.

The post Enter the freaky trippy acid 90s German synth world of Air Liquide appeared first on CDM Create Digital Music.

Gorgeous electro-acoustic instruments mix sculpture and noise

Delivered... Peter Kirn | Scene | Tue 21 May 2019 5:56 pm

Forget analog pedals or digital boxes – 10cars have made a series of electro-acoustic inventions covered in wires and springs. And they sound wild and strange.

“10cars” is a Berlin-based multimedia artist. He presented these works at the mighty trade show Superbooth, but these pieces are something else – part sculpture, part experimental noise instrument. And they’re one of the more compelling inventions to appear this month.

The lovingly handcrafted pieces meld collage with wires and springs and metal grates, as if someone were making a mouse trap and got distracted and crossed it with a kalimba and a spring reverb. These pieces are dubbed “autumn soundboxes” and range in price from 120 to 360 euros – yes, you can have your own.

10cars is part of the Liquid Sky collective (which now spans Berlin and other bits of Europe, ringleader Ingmar Koch having fled to Portugal). Liquid Sky have made some sound demos to give you a sense of what these are about.

Really lovely stuff.

You get plinks and plonks, otherworldly hums like lost Communist-era student sci film soundtracks or possibly what college radio sounds like on the planet Venus. There’s humming and creepy metallic bits and spacey madness. Well, listen:

Unrelated to anything, but I love that SoundCloud suggested this track when I was playing the sound demos.

More information (for real), plus an email address through which you can order:


lovely experimental noisemachines: 10cars “autumn soundboxes” – available 3rd week may 2019
[liquid sky]

The post Gorgeous electro-acoustic instruments mix sculpture and noise appeared first on CDM Create Digital Music.

No, Beatport’s subscription will not kill music – here’s how it really works

Delivered... Peter Kirn | Labels,Scene | Fri 17 May 2019 7:18 pm

Pioneer and Beatport this week announced new streaming offerings for DJs. And then lots of people kind of freaked out. Let’s see what’s actually going on, if any of it is useful to DJs and music lovers, and what we should or shouldn’t worry about.

Artists, labels, and DJs are understandably on edge about digital music subscriptions – and thoughtless DJing. Independent music makers tend not to see any useful revenue or fan acquisition from streaming. So the fear is that a move to the kinds of pricing on Spotify, Amazon, and Apple services would be devastating.

And, well – that’s totally right, you obviously should be afraid of those things if you’re making music. Forget even getting rich – if big services take over, just getting heard could become an expensive endeavor, a trend we’ve already begun to see.

So I talked to Beatport to get some clarity on what they’re doing. We’re fortunate now that the person doing artist and label relations for Beatport is Heiko Hoffmann, who has an enormous resume in the trenches of the German electronic underground, including some 17 years under his belt as editor of Groove, which has had about as much a reputation as any German-language rag when it comes to credibility.

TL:DR

The skinny:

Beatport LINK: fifteen bucks a month, but aimed at beginners – 128k only. Use it for previews if you’re a serious Beatport user, recommend it to your friends bugging you about how they should start DJing, and otherwise don’t worry about it.

Beatport CLOUD: five bucks a month, gives you sync for your Beatport collection. Included in the other stuff here and – saves you losing your Beatport purchases and gives you previews. 128k only. Will work with Rekordbox in the fall, but you’ll want to pay extra for extra features (or stick with your existing download approach).

Beatport LINK PRO: the real news – but it’s not here yet. Works with Rekordbox, costs 40-60 bucks, but isn’t entirely unlimited. Won’t destroy music (uh, not saying something else won’t, but this won’t). The first sign of real streaming DJs – but the companies catering to serious DJs aren’t going to give away the farm the way Apple and Spotify have. In fact, if there’s any problem here, it’s that no one will buy this – but that’s Beatport’s problem, not yours (as it should be).

WeDJ streaming is for beginners, not Pioneer pros

This first point is probably the most important. Beatport (and SoundCloud) have each created a subscription offering that works exclusively with Pioneer’s WeDJ mobile DJ tool. That is, neither of these works with Rekordbox – not yet.

Just in case there’s any doubt, Pioneer has literally made the dominant product image photo some people DJing in their kitchen. So there you go: Rekordbox and and CDJ and TORAIZ equals nightclub, WeDJ equals countertop next to a pan of fajitas.

So yeah, SoundCloud streaming is now in a DJ app. And Beatport is offering its catalog of tracks for US$14.99 a month for the beta, which is a pretty phenomenally low price – and one that would rightfully scare labels and artists.

But it’s important this is in WeDJ as far as DJing. Pioneer aren’t planning on endangering their business ecosystem in Rekordbox, higher-end controllers, and standalone hardware like the CDJ. They’re trying to attract the beginners in the hopes that some of those people will expand the high end market down the road.

By the same token, it’d be incredibly short-sighted if Beatport were to give up on customers paying a hundred bucks a month or so on downloads just to chase growth. Instead, Beatport will split its offerings into a consumer/beginner product (LINK for WeDJ) and two products for serious DJs (LINK Pro and Beatport CLOUD).

And there’s reason to believe that what disrupts the consumer/beginner side might not make ripples when it comes to pros – as we’ve been there already. Spotify is in Algoriddim’s djay. It’s actually a really solid product. But the djay user base doesn’t impact what people use in the clubs, where the CDJ (or sometimes Serato or TRAKTOR) reign supreme. So if streaming in DJ software were going to crash the download market, you could argue it would have happened already.

That’s still a precarious situation, so let’s break down the different Beatport options, both to see how they’ll impact music makers’ business – and whether they’re something you might want to use yourself.

Ce n’est pas un CDJ.

Beatport LINK – the beginner one

First, that consumer service – yeah, it’s fifteen bucks a month and includes the Beatport catalog. But it’s quality-limited and works only in the WeDJ app (and with the fairly toy-like new DDJ-200 controller, which I’ll look at separately).

Who’s it for? “The Beginner DJs that are just starting out will have millions of tracks to practice and play with,” says Heiko. “Previously, a lot of this market would have been lost to piracy. The bit rate is 128kbs AAC and is not meant for public performance.”

But us serious Beatport users might want to mess around with it, too – it’s a place you can audition new tracks for a fairly low monthly fee. “It’s like having a record shop in your home,” says Heiko.

Just don’t think Beatport are making this their new subscription offering. If you think fifteen bucks a month for everything Beatport is a terrible business idea, don’t worry – Beatport agree. “This is the first of our Beatport LINK products,” says Heiko. “This is not a ‘Spotify for dance music.’ It’s a streaming service for DJs and makes Beatport’s extensive electronic music catalog available to stream audio into the WeDJ app.” And yeah, Spotify want more money for that, which is good – because you want more money charged for that as a producer or label. But before we get to that, let’s talk about the locker, the other thing available now:

WeDJ – a mobile gateway drug for DJs, or so Pioneer hopes. (NI and Algoriddim did it first; let’s see who does it better.)

Beatport CLOUD – the locker/sync one

Okay, so streaming may be destroying music but … you’ve probably still sometimes wanted to have access to digital downloads you’ve bought without having to worry about hard drive management or drive and laptop failures. And there’s the “locker” concept.

Some folks will remember that Beatport bought the major “locker” service for digital music – when it acquired Pulselocker. [link to our friends at DJ TechTools]

Beatport CLOUD is the sync/locker making a comeback, with €/$ 4.99 a month fee and no obligation or contract. It’s also included free in LINK – so for me, for instance, since I hate promos and like to dig for my own music even as press and DJ, I’m seriously thinking of the fifteen bucks to get full streaming previews, mixing in WeDJ, and CLOUD.

There are some other features here, too:

Re-download anything, unlimited. I heard from a friend – let’s call him Pietro Kerning – that maybe a stupid amount of music he’d (uh, or “she’d”) bought on Beatport was now scattered across a random assortment of hard drives. I would never do such a thing, because I organize everything immaculately in all aspects of my life in a manner becoming a true professional, but now this “friend” will easily be able to grab music anywhere in the event of that last-minute DJ gig.

By the same token you can:

Filter all your existing music in a cloud library. Not that I need to, perfectly organized individual, but you slobs need this, of course.

Needle-drop full previews. Hear 120 seconds from anywhere in a track – for better informed purchases. (Frankly, this makes me calmer as a label owner, even – I would totally rather you hear more of our music.)

There should be some obvious bad news here – this only works with Beatport purchased music. You can’t upload music the way some sync/locker services have worked in the past. But I think given the current legal landscape, if you want that, set up your own backup server.

What I like about this, at least, is that this store isn’t losing stuff you’ve bought from them. I think other download sites should consider something similar. (Bandcamp does a nice job in this respect – and of course it’s the store I use the most when not using Beatport.)

The new Beatport cloud.

Beatport LINK Pro – what’s coming

There are very few cases where someone says, “hey, good news – this will be expensive.” But music right now is a special case. And it’s good news that Beatport is launching a more expensive service.

For labels and artists, it means a serious chance to stay alive. (I mean, even for a label doing a tiny amount of download sales, this can mean that little bit of cash to pay the mastering engineer and the person who did the design for the cover, or to host a showcase in your local club.)

For serious users using that service, it means a higher quality way of getting music than other subscription services – and that you support the people who make the music you love, so they keep using it.

Or, at least, that’s the hope.

What Beatport is offering at the “pro” tiers does more and costs more. Just like Pioneer doesn’t want you to stop buying CDJs just because they have a cheap controller and app, Beatport doesn’t want you to stop spending money for music just because they have a subscription for that controller and app. Heiko explains:

With the upcoming Pioneer rekordbox integration, Beatport will roll out two new plans – Beatport LINK Pro and Beatport LINK Pro+ – with an offline locker and 256kbps AAC audio quality (which is equivalent to 320kbps MP3, but you’re the expert here). This will be club ready, but will be aimed at DJs who take their laptops to clubs, for now. They will cost €39,99/month and €59,99/month depending on how many tracks you can put in the offline locker (50 and 100 respectively).

You’ll get streaming inside Rekordbox with the basic LINK, too – but only at 128k. So it’ll work for previewing and trying out mixes, but the idea is you’ll still pay more for higher quality. (And of course that also still means paying more to work with CDJs, which is also a big deal.)

And yeah, Beatport agree with me. “We think streaming for professional DJ use should be priced higher,” says Heiko. “And we also need to be sure that this is not biting into the indie labels and artists (and therefore also Beatport’s own) revenues,” he says.

What Heiko doesn’t say is that this could increase spending, but I think it actually could. Looking at my own purchase habits and talking to others, a lot of times you look back and spend $100 for a big gig, but then lapse a few months. A subscription fee might actually encourage you to spend more and keep your catalog up to date gig to gig.

It’s also fair to hope this could be good for under-the-radar labels and artists even relative to the status quo. If serious DJs are locked into subscription plans, they might well take a chance on lesser known labels and artists since they’re already paying. I don’t want to be overly optimistic, though – a lot of this will be down to how Beatport handles its editorial offerings and UX on the site as this subscription grows. That means it’s good someone like Heiko is handling relations, though, as I expect he’ll be hearing from us.

Really, one very plausible scenario is that streaming DJing doesn’t catch on initially because it’s more expensive – and people in the DJ world may stick to downloads. A lot of that in turn depends on things like how 5G rolls out worldwide (which right now involves a major battle between the US government and Chinese hardware vendor Huawei, among other things), plus how Pioneer deals with a “Streaming CDJ.”

The point is, you shouldn’t have to worry about any of that. And there’s no rush – smart companies like Beatport will charge sustainable amounts of money for subscriptions and move slowly. The thing to be afraid of is if Apple or Spotify rush out a DJ product and, like, destroy independent music. If they try it, we should fight back.

Will labels and artists benefit?

If it sounds like I’m trying to be a cheerleader for Beatport, I’m really not. If you look at the top charts in genres, a lot of Beatport is, frankly, dreck – even with great editorial teams trying to guide consumers to good stuff. And centralization in general has a poor track record when it comes to underground music.

No, what I am biased toward is products that are real, shipping, and based on serious economics. So much as I’m interested in radical ideas for decentralizing music distribution, I think those services have yet to prove their feasibility.

And I think it’s fair to give Beatport some credit for being a business that’s real, based on actual revenue that’s shared between labels and artists. It may mean little to your speedcore goth neo-Baroque label (BLACK HYPERACID LEIPZIG INDUSTRIES, obviously – please let’s make that). But Beatport really is a cornerstone for a lot of the people making dance music now, on a unique scale.

The vision for LINK seems to be solid when it comes to revenue. Heiko again:

LINK will provide an additional revenue source to the labels and artists. The people who are buying downloads on Beatport are doing so because they want to DJ/perform with them. LINK is not there to replace that.

But I think for the reason I’ve already repeated – that the “serious” and “amateur”/wedding/beginner DJ gulf is real and not just a thing snobs talk about – LINK and WeDJ probably won’t disrupt label business, even that much to the positive. Look ahead to Rekordbox integration and the higher tiers. And yeah, I’m happy to spend the money, because I never get tired of listening to music – really.

And what if you don’t like this? Talk to your label and distributor. And really, you should be doing that anyway. Heiko explains:

Unlike other DSP’s, Beatport LINK has been conceived and developed in close cooperation with the labels and distributors on Beatport. Over the past year, new contracts were signed and all music used for LINK has been licensed by the right holders. However, if labels whose distributors have signed the new contract don’t want their catalog to be available for LINK they can opt out. But again: LINK is meant to provide an additional revenue source to the labels and artists.

Have a good weekend, and let us know if you have questions or comments. I’ll be looking at this for sure, as I think there isn’t enough perspective coming from serious producers who care about the details of technology.

https://www.beatport.com/get-link

The post No, Beatport’s subscription will not kill music – here’s how it really works appeared first on CDM Create Digital Music.

KORG’s nutekt NTS-1 is a fun, little kit – and open to ‘logue developers

Delivered... Peter Kirn | Scene | Thu 16 May 2019 4:50 pm

KORG has already shown that opening up oscillators and effects to developers can expand their minilogue and prologue keyboards. But now they’re doing the same for the nutekt NTS-1 – a cute little volca-ish kit for synths and effects. Build it, make wild sounds, and … run future stuff on it, too.

Okay, first – even before you get to any of that, the NTS-1 is stupidly cool. It’s a little DIY kit you can snap together without any soldering. And it’s got a fun analog/digital architecture with oscillators, filter, envelope, arpeggiator, and effects.

Basically, if you imagine having a palm-sized, battery-powered synthesis studio, this is that.

Japan has already had access to the Nutekt brand from KORG, a DIY kit line. (Yeah, the rest of the world gets to be jealous of Japan again.) This is the first – and hopefully not the last – time KORG has opened up that brand name to the international scene.

And the NTS-1 is one we’re all going to want to get our hands on, I’ll bet. It’s full of features:

– 4 fixed oscillators (saw, triangle and square, loosely modeled around their analog counterpart in minilogue/prologue, and VPM, a simplified version of the multi-engine VPM oscillator)
– Multimode analog modeled filter with 2/4 pole modes (LP, BP, HP)
– Analog modeled amp. EG with ADSR (fixed DS), AHR, AR and looping AR
– modulation, delay and reverb effects on par with minilogue xd/prologue (subset of)
– arpeggiator with various modes: up, down, up-down, down-up, converge, diverge, conv-div, div-conv, random, stochastic (volca modular style). Chord selection: octaves, major triad, suspended triad, augmented triad, minor triad, diminished triad (since sensor only allows one note at a time). Pattern length: 1-24
– Also: pitch/Shape LFO, Cutoff sweeps, tremollo
– MIDI IN via 2.5mm adapter, USB-MIDI, SYNC in/out
– Audio input with multiple routing options and trim
– Internal speaker and headphone out

That would be fun enough, and we could stop here. But the NTS-1 is also built on the same developer board for the KORG minilogue and prologue keyboards. That SDK opens up developers’ powers to make their own oscillators, effects, and other ideas for KORG hardware. And it’s a big deal the cute little NTS-1 is now part of that picture, not just the (very nice) larger keyboards. I’d see it this way:

NTS-1 buyers can get access to the same custom effects and synths as if they bought the minilogue or prologue.

minilogue and prologue owners get another toy they can use – all three of them supporting new stuff.

Developers can use this inexpensive kit to start developing, and don’t have to buy a prologue or minilogue. (Hey, we’ve got to earn some cash first so we can go buy the other keyboard! Oh yeah I guess I have also rent and food and things to think about, too.)

And maybe most of all –

Developers have an even bigger market for the stuff they create.

This is still a prototype, so we’ll have to wait, and no definite details on pricing and availability.

Waiting.

Yep, still waiting.

Wow, I really want this thing, actually. Hope this wait isn’t long.

I’m in touch with KORG and the analog team’s extraordinary Etienne about the project, so stay tuned. For an understanding of the dev board itself (back when it was much less fun – just a board and no case or fun features):

KORG are about to unveil their DIY Prologue boards for synth hacking

Videos:

Sounds and stuff –

Interviews and demos –

And if you wondered what the Japanese kits are like – here you go:

Oh, and I’ll also say – the dev platform is working. Sinevibes‘ Artemiy Pavlov was on-hand to show off the amazing stuff he’s doing with oscillators for the KORG ‘logues. They sound the business, covering a rich range of wavetable and modeling goodness – and quickly made me want a ‘logue, which of course is the whole point. But he seems happy with this as a business, which demonstrates that we really are entering new eras of collaboration and creativity in hardware instruments. And that’s great. Artemiy, since I had almost zero time this month, I better come just hang out in Ukraine for extended nerd time minus distractions.

Artemiy is happily making sounds as colorful as that jacket. Check sinevibes.com.

The post KORG’s nutekt NTS-1 is a fun, little kit – and open to ‘logue developers appeared first on CDM Create Digital Music.

Next Page »
TunePlus Wordpress Theme