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Indian E-music – The right mix of Indian Vibes… » ios

Noir is part bass, part drum synth – a must-have iOS drum machine

Delivered... Peter Kirn | Scene | Mon 12 Nov 2018 8:58 pm

Dark, crunchy, synthetic sounds, grooves that morph somewhere in the shadows between bass line and percussion pattern – Ruismaker Noir is exactly the sort of drum machine you’d want with you at all times. And as it’s an iOS app, you can take it with you.

Here’s the idea: what if the drum synth were also a monophonic synth? And what if you could morph between those, for basslines that start to get edgier and more rhythmic, or rhythmic lines that start to get more melodic? And what if you had an integrated sequencer so you could mess with both of those at once (including all the mighty morphing modulation)? Well, uh, obviously the answer to that would be yes, please, I would want that.

Noir is the latest in the Ruismaker line from Dutch developer/designer Bram Bos. Bram has had a series of synthesis-focused drum machine apps for iOS mobile, and as if that weren’t already enough experience for you, he has a long history of plug-in development dating back to one of the first software drum machines ever.

But that’s the thing about developing electronic instruments – it’s often not about a single breakthrough but lots and lots of iteration. So Noir is the most full-featured of the Ruismaker series yet, but also reaches a new level of playability and sound. Sorry, that sounds like marketing copy, but having used Bram’s stuff over the years, I mean that from first-hand experience – I’ve watched him add those details and refine ideas as he goes.

And it comes at the right moment. You hear a lot of these sort of aggressive, synthetic sounds (uh, winter is coming for the northern hemisphere). But a lot of people use modulars to get them, which means you need a modular rig and some time in the studio. (Time, money, space … uh oh.) Plus, having this in an iPad app with an intuitive touch sequencer will also be a far shorter path to articulating a groove that’s in your head for a lot of people. And the results here are distinctive enough that even if you do have that modular rig, you might tinker around with this anyway.

You can also use a standalone mode to fine-tune presets, then jam with the plug-in later.

It’s built as a plug-in, so you can use it with DAWs like Cubasis, Garage Band, and Modstep. Or combine it with other drum machines like Elastic Drums for some serious drum mayhem.

Delicious with effects:


– AUv3 (Audio Unit) plugin, with integrated sequencer
– Basic standalone mode for tinkering or preset creation
– Universal; runs on any iDevice with iOS10 or higher
– All parameters accessible via MIDI CC and AU Params
– AU MIDI output from sequencer (requires iOS11+)
– Fullscreen plugin GUI in all compatible hosts
– Modest CPU and resource loads

This whole thing packs a lot into one app. There’s a full MIDI implementation, which means you could even make a hardware controller mapping if you like. But it’s also nice that the internal sequencer will do the job if you don’t want to switch back and forth to an app.

I have a feeling I may not sleep on my flight back from the USA to Germany as I’ll get sucked into playing with this. See you on the flipside.

The app:


User manual available on ruismaker.com

The post Noir is part bass, part drum synth – a must-have iOS drum machine appeared first on CDM Create Digital Music.

Apple’s new iPad Pro: USB-C is in, headphone and home button are out

Delivered... Peter Kirn | Scene | Wed 31 Oct 2018 2:09 am

Apple’s new iPad Pro again establishes the high-end of Apple’s tablet line. But it also reveals some significant changes that iPad-using musicians will notice – USB-replaces Lightning, and the headphone jack and home button are gone.

Apple’s own marketing reveals something of how they think of computing – “a magical piece of glass that does everything you need.” And in that regard, the new iPad continues Apple’s leadership both in quality of display and the computational and graphics horsepower underneath. The iPad Pro has a dramatically better display, and dramatically faster hardware to power it, both of which will benefit creative apps including music and visual creation. These are the high-end models – US$799 and up for the smaller model starting at 64GB, $1149 for the bigger display.

The chip in this case is the A12X Bionic, which boosts all three categories of hardware performance we’re now seeing in mobile – CPU/computation, GPU/graphics, and now machine learning-specific optimizations. Apple has also vastly improved their Pencil for those using that. Most notably, you don’t have that awkward problem of charging with the pencil balanced from a Lightning port; you can just magnetically attach it to your iPad and it charges automatically. There’s a new keyboard design, too, which is also welcome. (I prefer my Logitech keyboard to Apple’s offering on my older iPad Pro; we’ll see if this time round, the first-party offering is more competitive.)

The boosted performance comes at a nice time for Apple apps, as Adobe ships full-blown Photoshop and promises an augmented reality platform next year.

About that port: now in place of Lightning, you get a USB-C port. The good news about this is, you get a single port for connectivity and charging. And it’s the same one you’d use with your later-generation MacBook (or newer PC).

The bad news is, there’s only one port. That means dongles not only for USB-C use, but also you’ll need an adapter that has pass-through charging if you want to charge your iPad and use accessories. Lightning-based accessories are also out.

Oh yeah, “USB-C” – a phrase which is utterly confusing, since it describes the connector but not what the connector implements. (I will reach out to Apple for comment on that.) We do know there’s support for advanced external displays, but that requires … still more dongles. (“Up to 4K through USB-C Digital AV Multiport Adapter and USB-C VGA Multiport Adapter,” sold separately.)

And Apple has eliminated the headphone jack. That’s defensible I think on a phone, which has limited space and benefits from better water resistance. On a hefty tablet, though, it’s inconvenience without any real purpose.

This doesn’t mean the end of iPads for audio use – you just add an adapter. But it adds some additional resistance for pro users. And I remain puzzled as to why Apple doesn’t offer its own more innovative pro solution based on USB-C, other than a bunch of plain-vanilla but very-expensive adapters.

There’s another, subtler problem. For a lot of us, one of the big use cases for the iPad is use as a control surface for other apps. If you’re using an iPad onstage, though, one of the first things you’d want to do is disable all those gestures, so you don’t accidentally trigger them while running your live show or jamming. Since the new iPad Pro eliminates the dedicated home button, that’s no longer an option – and the upward swipe for the home button means you’re liable to accidentally exit your controller app. That’s pretty unpleasant if you’re onstage.

All of this could be another reason to consider something like a Windows touch-enabled device instead of an iPad Pro, particularly at the high end. $300-400 iPads are just phenomenally better than anything running Windows or Android right now, so there it’s no contest. But at the price point of the high-end iPads Pro, you might want to do some pros/cons with Windows.

And I don’t expect this news to go over terribly well, because it’s coming atop a year that left anyone looking for high-spec Mac desktops in the cold … again. So you get some utterly gorgeous iPads, but they’re still port-challenged. And you get updated MacBook and Mac mini, but still favoring slimness and battery life over high-end specs.

Apple has hinted there’s more in the pipeline, but it seems that we’ll see those results some time next year. In the meantime, some iOS developers I know are taking a more serious look at competing platforms – but that may be for the best, anyway.

Heavy iPad users I’m sure will want these, and if you’ve been putting off Mac mini or slim MacBook purchases, now you finally can make your move. Just expect some added griping from pro users about losing ports, especially when there’s not a clear immediate benefit in trade.


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Teenage Engineering OP-Z is here, and it’s full of surprises: video round-up

Delivered... Peter Kirn | Scene | Mon 29 Oct 2018 6:25 pm

Teenage Engineering’s OP-Z takes everything the mysterious Swedish maker has done in the past years and packs it into a candy bar-sized hunk of awesome. The first feature reveals and videos of the final creation are inbound, showing it doing some weird and wonderful things.

First, what is the OP-Z? (O-P-Zee for Americans, O-P-Zed for the rest of the world.) It’s an ultra-compact digital synth with loads of sequencing and groove features. It feels terrific in the hand – nicely heavy, but with the width of the beloved iPhone 5 so it’s easy to hold. (I don’t have a review unit yet, but I have gotten to try it.)

The main focus of the instrument: sequencing, so you can create elaborate patterns of synthesized sounds, as part of a rig or on its own, for on-the-go and studio creation or live performance.

What it doesn’t have is a screen; you connect a smartphone or tablet for that on the go. And so the basic idea is, it combines some of the compact game-style ideas of TE products like the Pocket Operators with the powerful synth and sequence workflow of the OP-1. It does more than all those past creations combined, though, and the Teenagers are pushing some unique possibilities for visual creation.

Your iPad or iPhone is the display and multi-touch editor / expanded sequencer for the OP-Z. (No Android support yet, but there are some unique PC visual integrations, too.)

The OP-Z ships worldwide for EUR599, and at the moment it’s sold out. That situation may ease as the Teenagers ramp up production.

But the OP-Z seems to have the most attention at the moment of any digital product, in contrast to sought-after analog instruments like the Moog One.

And sure, while some of this is more predictable – sample packs of drum sounds, effects like delay and reverb, – some of it is decidedly more left-field.

The most surprising features so far

The biggest surprises of the OP-Z:

1. It’s polymetric and does automatic melodic analysis. 1-144-step patterns let you create different rhythms on different tracks, and automatic melodic analysis gives you easier transposition.

2. Wireless display. iOS devices – iPhone, iPad – give you wireless displays and multi-touch input, and they’re remarkably responsive, enough so to play live.

3. The microphone is connected to the accelerometer. Yeah, this thing knows if you hold it up to your mouth.

4. Luxe texture. At first I thought this surface was a process applied after manufacture, but TE say they’ve added glass fibers into the body during injection molding. That makes the OP-Z feel expensive and grippy – so you don’t drop it. It’s not quite like anything you’ve touched before, and they’re promising serious durability.

5. It’s a spiritual successor to the Game Boy Camera. This wouldn’t be a TE product without some nod to the weirder side of Nintendo. This time, you get rapid-fire “photomatic” sequences a bit like on the Game Boy’s camera mode, which you can sync to the music. Of course. Or maybe you should think of it as a GIF creator. Either way, back to the 90s.

6. It’s a VJ instrument and immersive audiovisual tool. This is wild enough that we’ll need a separate story on it, this being CDM. But think Unity 3D integration.

This has relevance not just for the OP-Z but anyone interested in MIDI control of 3D visuals in Unity, since they’ve released the entire toolkit on Github:


Plus there’s even a dedicated track for controlling lighting (via the industry standard DMX protocol)? Not sure how you connect this, exactly, but it’s a cool add-on – and someone may want to rig up some DIY solution with light bulbs as in their demo.

7. Tons of expandability is planned. Teenage Engineering are promising new effects, firmware updates, expansion via hardware ports, and more.

Video hands-on

YouTube celebrity Andrew Huang has the highest production values of the first OP-Z videos, and gives you a snapshot review.

More depth comes from Cuckoo, who’s don an extensive mega tutorial (and is just getting started, it seems):

Microwavez shows how you’d combine this with an iPad:

Here’s what it looks like making a beat, via Brandon Guerra:

And NomNomChomsky has a review up, as well:



The post Teenage Engineering OP-Z is here, and it’s full of surprises: video round-up appeared first on CDM Create Digital Music.

Teenage Engineering OP-Z has DMX track for lighting, Unity 3D integration

Delivered... Peter Kirn | Scene | Mon 29 Oct 2018 6:21 pm

The OP-Z may be the hot digital synth of the moment, but it’s also the first consumer music instrument to have dedicated features for live visuals. And that starts with lighting (DMX) and 3D visuals (Unity 3D).

One of various surprises about the OP-Z launch is this: there’s a dedicated track for controlling DMX. That’s the MIDI-like protocol that’s an industry standard for stage lighting, supported by lighting instruments and light boards.

Not a whole lot revealed here, but you get the sense that Teenage Engineering are committed to live visual applications:

There’s also integration with Unity 3D, for 2D and 3D animations you can sequence. This integration relies on MIDI, but they’ve gone as far as developing a framework for MIDI-controlled animations. Since Unity runs happily both on mobile devices and beefy desktop rigs, it’s a good match both for doing fun things with your iOS display (which the OP-Z uses anyway), and desktop machines with serious GPUs for more advanced AV shows.

Check out the framework so far on their GitHub:


We’ll talk to Teenage Engineering to find out more about what they’re planning here, because #createdigitalmotion.


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Control all of Ableton from iOS, Android, Windows: touchAble Pro

Delivered... Peter Kirn | Scene | Fri 5 Oct 2018 1:13 pm

Ableton Live: lug along hardware, or … be forced to use a mouse or touchpad. No more: touchAble Pro continues to unlock more and more of Live’s functionality, and now it’s available across touch platforms – iOS, Android, Windows.

That last bit in itself is already news. iPad owners have had plenty of great stuff, but … what if you’ve got an Android phone instead of an iPhone? Or a Microsoft Surface? Or what if you want controls to jam on a big touchscreen display – in the studio, for instance?

It’s possible to target all three of those platforms; the fact many developers haven’t tells you they haven’t yet figured out the business case. But with Ableton Live a massive platform, numbering millions of active users, and use cases that focus on making things happen, uh, “live,” the touchAble devs could have a winner.

And whichever platform you choose, there’s simply no way to put this much control of Ableton Live at your fingertips, with this much visual feedback. We covered this release in full earlier:

touchAble Pro for Ableton Live: touch control on iOS, Android, Windows

But here’s a recap of why it’s cool, whether you’re a returning user or new to the platform:

Piano Roll editing (top), and custom Devices (bottom).


  • Audio clip view with waveforms, including side-by-side waveforms
  • Piano roll view for pattern editing
  • Draw and edit automation
  • Track I/O
  • Custom layouts with Template Editor
  • Custom Device templates (even with third-party plug-ins and Max for Live, via an In-App Purchase coming soon)

And this matters. Now you can quickly whip up a custom template that shows you just what you need to see for a live performance – without squinting (it’s all scalable). Add in side-by-side waveforms to that, and you could twist Live into a DJ tool – or certainly a more flexible live performance tool, especially if you’ve got other instruments or vocals to focus on.

Plus a lot of other good stuff:

Transport, metronome, cues, and quantization
Clips and scenes and control looping
Arm, mute, and solo tracks
Adjust monitoring
Mix, pan, crossfade, and control sends and returns
Play instruments with grid or piano-style layouts, with scales, note repeat, aftertouch, and velocity (based on finger position)
Control device parameters, using faders or assignable X/Y pad modules
X/Y Pad: assign physics, make and morph snapshots or record full gestures,
Navigate Live’s Browser, and drag and drop Devices or Samples to the set

Enlarge stuff – like this clip overview – and make the custom layout you need.

Side by side waveforms, and a bunch of clip options. Oh yeah.

Touch on Windows isn’t just about devices like Surface – it’s also big touch-equipped displays, so ideal for studio work.

Three new videos are out now to walk you through how it’s all working.


The post Control all of Ableton from iOS, Android, Windows: touchAble Pro appeared first on CDM Create Digital Music.

Auxy Studio gets ‘smoother’ in version 5.2

Delivered... Ashley Elsdon | Scene | Fri 28 Sep 2018 12:06 am

Auxy has been around for a while, and it was only in the last few days that I was remembering the very first time I heard about the idea. I was impressed back then, and I’m really pleased that Auxy is still around. Since it went to a subscription model we’ve seen some new packs, but not a huge number of updates, in fact this is the first Auxy update since May. Version 5.2 brings in some nice new features like tagging and sample reverse. It’s not a bad list at all.

Here’s what’s new:

  • Sort your projects with tags. Swipe left in the list to tag a project.
  • Reverse playback option for any sample. New toggle added under the length setting for each sample.
  • Trigger the ducker with any sample. New toggle added under the volume setting for each sample.
  • Quickly reorder instruments with drag and drop.
  • ‘Select All’ option added to the editor. Touch and hold the grid until the selection box appears, then tap the box to select all notes in the loop.
  • Current song length timer added to settings.
  • The ‘Make new loops chromatic’ setting is now applied to all projects and properly stored between sessions.
  • Now possible to clear sample slots.
  • Imported samples can now be up to 20 seconds long.
  • Fixed an issue where Auxy would take more space after exporting stems.
  • The app is updated for and tested for iOS 12.
  • Some bug fixing and lots of polish as usual… 🙂

Auxy is free on the app store but with a subscription model

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And then there were two more handy audio units from 4Pockets

Delivered... Ashley Elsdon | Scene | Thu 27 Sep 2018 11:15 pm

4Pockets have gone and done it again. Having initially launched their expander and compressor plugins, followed by their flange, phaser and vintage vibe plugins, then the panning delay and stereo graphic EQ, and lastly the reverb and auto-wah. Well now they’ve added two more. A noise gate plugin, and an analyser / tuner.

Here are the details:

Noise Gate AUv3 Plugin

Anyone working in a live recording environment whether that be with a microphone or a high gain guitar effects will feel the need to suppress unwanted noise. This gated noise gate allows you to suppress any background noise over a specified level by a chosen suppression amount. This allows subtle sounds to still be heard as opposed to the brick wall approach. The effect has controllable attack, release and hold times as well as high and low pass filtering to eliminate main hum and hiss.

Noise Gate AUv3 Plugin costs $4.99 on the app store

Analyser & Tuner AUv3 Plugin

This plugin can be used directly within your DAW to analyse either the monitored input signal from your audio device or your mixer output. It uses Apple’s accelerate framework to perform fast high resolution 8K fast fourier transformations to display a real time frequency spectrum. The result is an accurate representation of the sampled sound broken down into its frequency components.

You can use this plugin in conjunction with equalisers and parametric filters to obtain a nice flat mix or eliminate hard to find unwanted noise or hiss.

Various display modes include, linear narrow band, logarithmic narrow band, Octave, 1/3 Octave, 1/6 Octave and Mixer Mode with selectable ANSI A and C weighting curves. Up to 64 times oversampling can be applied to obtain more stable readings.

This plugin also includes a Digital Tuner mode which allows real time note detection, frequency and cents deviation from true pitch.

Analyser & Tuner AUv3 Plugin costs $4.99

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Fred’s Envolver 2.1 gets even better

Delivered... Ashley Elsdon | Scene | Thu 27 Sep 2018 10:12 pm

FAC Envolver is a pretty cool audio unit. As are most if not all of Mr Corvest’s apps. In version 2.1 this AUv3 gets even better.

Here’s what’s new:

  • Replace MIDI Note Gate chart by dashed lines
  • Update rise and fall ranges
  • Update some labels and colours
  • Addition of a new preset (SQ BrB Tom)
  • Bug Fixes, Stability And Performance Enhancements

FAC Envolver costs $9.99 on the app store:

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If you’re looking for a simple and cheap granular synth for your iPad, then look here

Delivered... Ashley Elsdon | Scene | Thu 27 Sep 2018 8:47 pm

MonoGranulator is just a simple granular synthesis for live electronics.


  • Audiobus 3 and Inter-App Audio Filter
  • Waveform
  • Density and Duration
  • Control Pitch
  • FM and AM apply in every grain
  • Resonant Filter
  • Sound Source Localization, Reverb

MonoGranulator on the app store costs just $0.99

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Quantiloop Pro – Live Looper 2.90 brings a whole host of updates, new functionality and more

Delivered... Ashley Elsdon | Scene | Thu 27 Sep 2018 8:34 pm

Quantiloop Pro – Live Looper version 2.90 brings us a huge range of new updates and features that in a wide variety of areas that will make existing users very happy, and certainly temp new ones too.

Here’s everything that’s new:

User Interface:

  • Dark mode, for better readability on stage
  • Track Labeling
  • DSP display, click to get more info
  • Show status bar with battery display
  • Simplified/Rearranged some settings to more logical places (track, phrase, rhythm)
  • External Sync display
  • WaveForm display
  • Improvements to all stepper controls (E.g. BPM). Holding the control in the center brings up a dialog for direct text entry.
  • iPhone Xs support


  • Song Parts – Assign a track to any song part to allow for any serial/parallel looping setup. (E.g. Track 1 percussion, Track 2-3 part A, track 4 part B etc)
  • New Rec quantize option, allows starting recordings in the middle while keeping start sync
  • Quantized Undo/Redo
  • Blank Track creation: If the length of a track is known, then holding the track button for an empty track will pre create an empty loop, that then can be used to start dubbing in the middle for instance.
  • New AUTO size setting, creates tracks of equal lengths.

IAA/Audio Unit/Effects

  • Split effects seperate categories: Bultin, AU, IAA
  • Most recently used effects selection
  • Easier switching between effects
  • IAA Transport improvements from clients hosted in QL
  • New ‘Mute Audio’ track effect


  • Allow multi select loop import for rhythm loops
  • Improved rhythm save dialog
  • Import loops between begloop and endloop markers if they exist

Audio Engine

  • Re-enable Bluetooth output.
  • Multiroute audio setting
  • Added measurement mode option
  • Added 64 frames buffer size (1.5ms) option. (Warning CPU usage)
  • Post Fader option for discrete outputs

Advanced Settings

  • Added an advanced settings menu under system settings for detailed control of hold actions

MIDI Control

  • Added MIDI next/prev bank command (default hold action for next/prev preset

Latency Compensation.

  • Much improved automatic round trip latency compensation
  • Manual latency compensation on all loaded IAA apps, inputs and outputs. (Hold the icon in the connections panel to bring up the latency comp dialog)

And many other bug fixes and improvements.

Quantiloop Pro – Live Looper

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VirSyn announces a sale on their extensive iOS portfolio

Delivered... Ashley Elsdon | Scene | Wed 26 Sep 2018 11:27 pm

VirSyn have made a great name for themselves in the iOS world. They’ve brought us an excellent range of both synths and also FX audio units. Right now their apps are on sale for up to 40% off. But only for a very limited time indeed, until the 1st of October. If you’re not familiar with what VirSyn have to offer, here’s what they’ve put on sale.

BandShift (on sale at $6.99, normally $9.99): BandShift is a multi-band auditory filter and frequency shifter taking a new approach to manipulate the pitch of complex sound sources in realtime.

AudioEffX (on sale at $6.99, normally $9.99): Multieffect Audioprocessor Seven studio quality effect modules for live usage and to enrich your iTunes music library. All effect modules can be used together chained in any order you like.

Addictive Pro (on sale at $11.99, normally $19.99): The hybrid synthesis algorithm on which Addictive Pro is based provides you with efficient means for easy control of complex sounds far beyond usual sound synthesis methods.

ReSlice (on sale at $9.99, normally $14.99): Audio Slice Machine Slice your audio samples with ReSlice and create flexible musical atoms which can be triggered by MIDI notes or the touch of your fingers.

microTERA (on sale at $6.99, normally $9.99): Waveshaping Synthesis is a type of distortion synthesis that can create dynamic spectra in a controlled way. In waveshaping, it is possible to change the spectrum with the amplitude of the sound.

Cube Synth (on sale at $6.99, normally $9.99): Cube Synth is a groundbreaking new software instrument giving you the power and flexibility of additive synthesis together with easy editing and morphing capabilities.

Poseidon Synth (on sale at $11.99, normally $19.99): Poseidon Synth – The Ocean of Sound For all creatures in the ocean of sound – Sonic textures from other worlds, Analog signature sounds, Cut-through-the-mix leads and silkily smooth pads.

Tera Synth (on sale at $11.99, normally $19.99): Tera Synth – Modular Analog Synthesizer Explore new sound spaces with Tera Synth that go beyond the emulation of synthesizer legends.

Plus there are plenty more besides. You can find more of VirSyn’s apps here.

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Gestrument Pro arrives tomorrow, and it has been worth the wait

Delivered... Ashley Elsdon | Scene | Mon 24 Sep 2018 11:23 pm

I’ve been playing with the all new Gestrument Pro for a few days now, and, as it’s due to arrive tomorrow I thought I’d give you a few initial thoughts about the app that I’ve been waiting for now for quite some considerable time. To start off I’ll just say, it’s been worth the wait.

Before I go into any more detail about Gestrument Pro I think it’s worth saying a few words about the original Gestrument. This was (and in fact it still is) a ground breaking app. But it’s an app with many layers and levels. You can use it almost immediately to make something awesome, and then you can spend hours to delve down into the depths of the app and do some truly amazing things. Personally, I’ve done both (ok, maybe only amazing to me) but it is possible to create presets in Gestrument that you can use to make exactly the sound you want.

Remember this …

To be honest in many ways I can’t quite believe that it is almost 5 years since the original Gestrument launched, and that’s mainly because the app is still so fresh. It is one of a very few apps that are useful for both complete beginners and those that have been working with electronic music for years. I hope that it continues to be maintained.

So, what of the Pro? Well, that’s a pretty amazing app. My initial impression was something along the lines of “Wow, this is amazing”. I think that in the main this was because Gestrument Pro has so many of the elements of the original app, and yet they are expanded and augmented so that your initial impression is that this really is a “Pro” version of the original app.

The new capabilities that Pro brings with it build on great foundations.

Some of the features that the new version brings are that you can now have up to 16 individual instruments against the original 8, and now each instrument can be controlled by any of up to 8 cursors. As before the instruments can use internal high quality sounds or play other synthesizers or apps via MIDI. There are modular swappable generators for producing the rhythms and pitches per instrument, each with their own set of tweakable parameters and settings.

But really is just the tip of the iceberg. There’s loads more, I mean seriously loads more. But you can find out all of that for yourself, and, if you’re quick, you can still get Gestrument Pro at the pre-order price of $8.99. Tomorrow, it’ll go up, but it will be available.

You’re not going to regret it.

Gestrument Pro on the app store

And, if you’ve got this far and are still not entirely sure what I’m talking about, check these out.

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Ferrite Recording Studio 2.0 is perfect for podcasters

Delivered... Ashley Elsdon | Scene | Thu 20 Sep 2018 12:20 am

Ferrite Recording Studio 2.0 looks like an almost perfect solution for podcasters. Of course, it is essentially designed to be just that, but version 2.0 really does take it up another notch. Here are all the new features for Ferrite 2 Pro customers:

• Customisable 8-band equaliser and spectrum visualiser
• Project Templates to quickly create new episodes
• Import audio files that have more than two channels, and select the channels to use, or split them into separate files
• Prepare your audio for production with auto levelling and noise reduction
• MP3 Chapters can be hidden from the table of contents
• Exporting projects as video now includes chapter art
• Presets can be created for chapters, and for Audio Unit Extensions (where compatible)
• Presets can be moved, renamed and stored on your device, inside Templates, or synced via iCloud
• Set suggested export filenames for projects

Plus there’s good news even if you’re not a pro user:

• Updated UI
• Sort the Library by name, creation date, modification date or duration
• Additional keyboard shortcuts and menu navigation
• Streamlined VoiceOver accessibility
• Performance, user-experience and reliability updates

Ferrite Recording Studio 2.0 is free on the app store, and the Pro upgrade is an IAP costing £28.99:

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More options for your playful creations in Lily

Delivered... Ashley Elsdon | Scene | Thu 20 Sep 2018 12:16 am

I have mentioned Lily before, but not for some time though. I think that apps that get more people making music are pretty positive, and Lily is fun to play with. It describes itself as “a playful musical experience for people of all ages and musical abilities”. I think it’s pretty accurate too.

In the last couple of versions of Lily there have been some really nice additions to how you can use the app.

Now you can export your recordings of what you make in Lily as high-quality audio files. The export can go to AudioCopy or to any other app that’ll accept audio in. You can also save your video recordings to your device now as well. I especially like that option too.

There are also new instruction hints in the app to help introduce new users to Lily. A playback indicator now shows you where Lily is in its loop. There’s more stuff in this release too, but it’s fixes and other stuff.

Lily is worth checking out in my opinion, if nothing else it’s a very soothing experience

Lily costs $1.99 on the app store now

The post More options for your playful creations in Lily appeared first on CDM Create Digital Music.

DJ Player EM 2.0 brings a host of improvements to the interface

Delivered... Ashley Elsdon | Scene | Wed 19 Sep 2018 10:44 pm

DJ Player EM moves up to version 2, which really is a major update to the app with a set of new user interface layouts.

What’s new in a nutshell:

  • Four main layout options for landscape orientation and one for portrait orientation.
  • “Two Hands” horizontal and vertical layouts for convenient touch use.
  • “Default” horizontal and vertical layouts for other use-cases (such as controllers).
  • Cue points/loops can be displayed together with the Fx controls, without SHIFT.
  • Smaller Fx control pane, option to open the larger Fx view.
  • All mixer controls visible without SHIFT.
  • Artwork displayed over the players with turntablist 4-beats phase indicator.
  • Tap on the artwork to display the track browser over the player.
  • Long tap on the artwork to eject a player.
  • ABCD or CABD layouts and output options for 4 deck configurations.
  • Album info is displayed for each track.
  • Improved text layout in the track browser (automatic large and compact layout).
  • In edit mode, a track will be greyed out if already exists in the other list.
  • Shortening a loop will wait for the perfect moment in beat sync mode if the current playback position is beyond the new loop size.
  • Support for iOS Split View (Multitasking) and Drag-And-Drop.

DJ Player EM 2.0 costs $9.99 on the app store

The post DJ Player EM 2.0 brings a host of improvements to the interface appeared first on CDM Create Digital Music.

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