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Indian E-music – The right mix of Indian Vibes… » mobile


SH-101, the next generation? Superlative Instruments launch the svelte SB01

Delivered... Peter Kirn | Scene | Tue 22 Oct 2019 11:35 am

There’s an all-new keyboard instrument, born in the USA. It’s got the spirit of the Roland SH-101, but with modern design features. And CDM is getting an exclusive first look.

It’s analog for the 21st century – rechargeable and thin, like a smartphone, but with analog circuitry and instrumental interaction, like the classics that inspired it.

Superlative Instruments showed a non-final version of this instrument back at the Superbooth show in Berlin, but the company tells us they’ve been hard at work developing the design through the summer.

What’s new? They’ve changed materials, including upgrading to an all-aluminum chassis. It’s rechargeable, with up to 16 hours of battery life. And they’ve updated the design.

We’re seeing some new keyboards these days, but generally with big manufacturers behind them. SI is a real indie hardware label, and they tell us they have some ambitious progressive ideas about keeping the design open and supporting good causes (we got talking about bee health, for one). There will even be open-source firmware.

Of course, the irony of this is that, wonderful an instrument as it may be, the engineering on the SH-101 was anything but luxurious. So curiously what you get on the SB01 is like a deluxe remake, retaining the workflow and basic layout but re-imagining the 101 in a much more attractive “space bee” look.

If original synth designs is what you want, this isn’t it – it is intentionally a clone of the analog essentials, which on some level puts it in contention with the likes of Behringer. But rather than cloning being a race to the bottom, here you get more of the equivalent of what happens in boutique sports cars – recreations that modernize the form and engineering while retaining basic function.

What’s actually inside?

  • Analog circuitry, inspired by the original Roland (in collaboration with Open Music Labs)
  • 3340 voltage controller oscillator + 4-pole OTA filter (that’s what makes this sound like a 101)
  • USB-C connector for both power and data (MIDI)
  • MIDI in and out (on minijack)
  • Pedal input
  • Full CV inputs, too – CV (1v/octave) for pitch, gate, trigger, and mod CV input for the VCO/VCF
  • And CV output – 1v/oct, gate, trigger
  • Phone and line audio outputs
  • 32-key keyboard with octave transposition, portamento
  • A new “performance” bender – 360 degree joystick for pitch bend, filter, and vibrato
  • Keytar grip (as on the Roland) 3-axis accelerometer control (that’ll be new)

There’s also a new step sequencer. This basically expands the original, with 256 notes x 64 different locations. It’s got the signature SH sequencing (LOAD, PLAY buttons, rest, slide), but also an arpeggiator and chord mode/hold. There’s also a CHAIN mode and JUMP for immediately triggering sequences, so you get deeper sequencing possibilities but still oriented around live performance.

Sequencer specs:

  • Dual sequencer / arpeggiator
  • Arpeggiator modes: up, down, up&down, random
  • Sequencer: play directions, live editing
  • Key transpose, latch, hold
  • Bi-color LED layer indicators
  • 256 steps per sequence
  • 2 banks x 32 pattern memory locations

The keys are actually full size, but fit into a slim casing – so they say this is carry-on friendly (and they’re offering a tote bag as accessory). The action is a quiet rubber dome switch to allow that slim shape.

The whole package is 491mm x 249mm x an incredible 24 mm (that’s 19.3″ x 9.8″ x 1″)!

No pricing details yet, but Kickstarter is launching shortly. 200 “Early Bee” units will be available in the preorder.

Waiting on updated videos on this one – I’ll post an update soon – but here’s a slightly outdated look at what they had going earlier this year:

More info:

https://playsuperlative.com/

Kickstarter campaign (pre-notification)

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Review: 1010 Blackbox, sampling workstation hardware in a little square

Delivered... Andreas Roman | Scene | Mon 23 Sep 2019 4:46 pm

This cute little box promises to let you manipulate sound and play live with samples without a computer. Andreas Roman returns to CDM with another in-depth, hands-on hardware review.

This time, it’s the US$599 1010 Music Blackbox, a compact, boutique sampler and sample manipulation workstation. (See Andreas’ previous review of Elektron’s Model:Samples – with a similar take on how limitations can make for a focused device.)

Meet the Blackbox

I’ve mostly stayed away from modular, so I was unfamiliar with 1010 Music, a company that’s known largely for their Eurorack offerings. (The Blackbox is their first desktop offering.) Then I started seeing the 1010 Blackbox as early adopters posted their reviews.

So what is it? It’s a sampler. It’s neat and tidy, small enough to fit in your open palm. It’s got a focused set of features that can take you from nothing to a complete something that can even sound like it happened in a studio – if you work it right. It’s built like a brick. It’s got a navigation system so clever, you might feel sorry for whoever wrote the documentation because you won’t need to read the manual. And it runs on a portable battery.

Look and feel

On the surface, the Blackbox seems ordinary. A large touch screen dominates the center, like a window into its heart if you will. A set of buttons on the unit at the bottom allow you to flip through the sections. Four endless encoders surround the screen, used for navigation and parameter tweaks, and two push buttons help you flip between menus.

It looks a bit crude on first impression – as you turn it on, the brash and utilitarian design underlines this. But when you touch it, there’s a solid sense of quality to the materials. A minute or so with the interface, and it becomes clear that in this straight forward, no-nonsense approach is conscious design choice. The raw pixels and squared menus give it some retro-digital flair.

It’s neat, practical, and perfect for the purpose. Within the hour, I’d sampled, sliced, sequenced, processed, and built a song with external as well as on-board factory material. I even made a structure for composition and rendered it into a WAV file – all within the Blackbox, by my kitchen table.

Sample slots and editing

Starting from the left-hand side of the unit, let’s begin with assignable samples. You get sixteen of these, which can be anything from a one-shot to minutes-long audio sequences. (You could theoretically even go hours – the Blackbox streams from an SD card.) [Ed. Note that that’s very much what’s missing on hardware like the new Roland MC-101/707, which requires you to copy audio into internal memory, both adding steps the workflow and limiting sample length and storage. -PK]

Also, thanks to a smart mapping system connected to sliced-up samples, one slot can trigger multiple samples from the virtual keyboard or from external hardware.

Tapping the on-screen pads can trigger different behaviors. With a combination of sync options and settings, you can either let the sound fire as you strike, which is preferable for live drumming and FX, or you can have it sync to a section of the beat and trigger perfectly on cue – great for looping or longer, pre-recorded sections. Although sixteen slots for samples might not seem much, the flexibility makes this 4 by 4 grid quite potent. You could stay here for an entire set, mixing loops and complete backing track sections with mad live drumming skills, all in sync to internal or external clock.

From the sample section, you also access deeper editing functions such as an envelope per sound, a filter, start- and end-points for loops, time-stretch parameters, and so on. The shaping is more geared for sculpting your sample to work in a mix, and less about creative effects. The filter acts like an EQ that blends between states. The lower you go, the deeper the thuds and greater the cutoff. Aim high, and you’ll lose the rumbling deep ends and position your sample in the cleaner forefront. The amp envelope is used to trim what’s already there, so if your bass sound doesn’t snap on its own, don’t expect the decay, sustain, and release to fix that for you. Just watch your source material, and these tweaks will serve you well for their intended purpose.

One very impressive update is the granular option that 1010 threw in as I was writing this. With a neat combination of additional features for granular synthesis, you got access to parameters that had me tearing up drum loops like I was the coolest thing from Iceland since last winter. With just an extra screen for granular, you’d think that it’s too barren to serve the purpose.

But that’s the thing with the Blackbox – what’s on offer has been so carefully selected, the combinations of what you can achieve grow into something larger than you’d think at first glance.

Compact size means the Blackbox fits into your workflow and space – though over time, its deep capabilities may surprise you.

Sequences

This emergent design is even more evident in the Sequencer section, which records your live drumming or clip launches from as many samples as you prefer. The Blackbox holds sixteen patterns per project, but those patterns can play all samples at once and polyphonically, too, as long as the CPU allows it. Patterns aren’t bound to a specific sound, but just to whatever performance you record into them.

Each pattern has its own time signature and number of steps, and has a refreshing maximum of 128 steps if you’re going for the traditional 4 / 4 thump. Split up the time signature and you can go plenty further, as long as your playing allows it – slow leads, evolving pads, meditative jazz chords.

There’s plenty of room for extended live takes here. To push it, I recorded a few 64-bar loops from my Tempest, set them all to sync and time stretch from within the Blackbox and launched them from just one pattern, at the lowest possible time signature to reduce cycling. Worked like a charm. Next, I tore up the (kitchen) floor with a 32 bar disco lead from a Rev2, and the crowd (my wife and kids) went wild. 

While the sequencer itself has a rudimentary system for editing notes, with only the bare minimum allowed for editing – mostly triggering and timing, really – the patterns themselves can be played in sequence or simultaneously, launched in sync or on the go. You can have all of them run at once, playing a selected number of samples, at different time signatures and number of steps. The kind of polyrhythms you could pull off with this approaches Sequentix Cirklon and Squarp Pyramid territory. When you realize that these sequences can run while you’re still playing the sample grid, we’re close to mind-melting possibilities.

And that’s even before getting to Song mode. Here, you can live-record the starts and stops of each pattern, creating a master version of your preferred combination of patterns as they go on and off while you’re jamming. Each part of the Song has its unique number of bars, so you can have one section that’s just two bars, another one that’s sixteen, then a third that’s eight, and you can string those together into a list that plays these in order, or launch them live as separate overarching sections of your performance. Doesn’t matter if you’re an improvised act or a structured studio musician. You can be as spontaneous or as meticulous as you want.

Effects and MIDI support

Before we get to live sampling/audio recording, the remaining features are also fairly basic but useful. Each sound can hold a combination of reverb and delay, with the dry/wet output set per slot. Both the delay and the reverb contain master settings for all channels and they provide enough parameters for you to move between small, tight rooms with slap delay bouncing around, to wide, open spaces and long tails of slow-moving echoes. They sound slightly better than good and in a mix, they’ll do just fine. What remains then is a mixer window where you got the basics covered such as output, panning and muting, no EQ but a subtle and neat on/off compressor further to the right, and then browsers and setup tools for sync, file management, midi channels, metronome tweaks, and the like.

MIDI support on the Blackbox was a bit lean at launch, but recent updates have corrected that. The hardware now sends and receives clock, responds well to external gear, and is easy enough to set up, with increasingly flexible routing delivered in each new firmware update. The sequencer both records and sends MIDI, so the Blackbox can sequence external gear as well as internal sounds. I took mine to the local dealer and hooked it up to their Yamaha CP88, and within minutes I had something going where I recorded my CP88-style Rhodes action as MIDI parts into the Black Box, then played back the section from the sequencer as I recorded it live from the Yamaha directly into the Black Box.

I used these recordings to try and talk my wife into realizing that our home needed a Yamaha CP88 and how great it would be for the kids, but I can’t blame the Blackbox for my failed attempts at diplomacy. Our living room remains void of a piano still (but the kitchen’s still disco, so don’t worry).

Yes, all minijacks, though adapters for MIDI are included in the box.
The full package, with everything you need – adapters, cable, memory card.

Yes, it’s a real sampler

Oh, yeah. Also, this thing samples. Plug in your audio source, adjust the gain and either go for manual sampling, threshold by audio or – and this one’s my favourite, an old combat wound from the Octatrack years – midi synced recording, with perfect start and end points. It writes directly to a micro SD card (included at purchase), and it stops when you or the memory card tells it to. So if you got massive space and you want to sample your hours long ambient session, just go ahead.

Really, all you other manufacturers of samplers out there. How is it that you don’t get that this is all we need? A basic set of timing options, real-time stereo recording straight to card like if it was tape, great converters and some flexibility on the start trigger. Look at how it’s done by 1010 Music, and take notice. Mono sampling only? I don’t think so. 64mb memory? Puh-leease. This is 2019 and the Blackbox knows it.

So sampling is a breeze no matter if you’re going for a one-shot snare or improvised epics. You can also use the Blackbox as a live looper if you set it up as such. There’s resampling, both by external hardwiring and internal recording. I routed a few loops through one of the box’s three stereo outs (yep, three – pretty neat, huh?), changed it to mono and sent its audio into a Sherman Filterbank 2.

After some mad mayhem filter tweaking, I had something that I liked and recorded it back into the Blackbox external input. Obviously, doing it like this makes monitoring tricky and until 1010 Music implements some kind of cueing (and they might never, you know, and we should be cool with that), you either accept the challenge or find a way to monitor the signal externally before you record it back. I used an Analog Heat for the purpose, which was overkill but stupid fun. And also, if all you want to do is resample what’s going on within the box, internal resampling was added as an update during the summer. As long as you got one slot free, you can render your entire performance down into one WAV file.

Conclusions

The Blackbox is not about its list of features. You could still think this instrument falls short if you compare it to beasts like from Elektron, Pioneer’s Toriaz SPS-16, or the Synthstrom Deluge, and the MPC family, of course. Maybe those kits or their alternatives is what you need.

But one of the main points with cleverly built hardware is the way it all comes together — how you interact with the instrument, how all these sets spark ideas as you go with the flow. And the Black Box has a flow that few others can match.

Sure, there are limits more obvious than others. There’s the sixteen slot system. You can get around this with slicing up your sample chains; it’s not really a complete workaround, but a neat way to get more out of the grid. Even so, sixteen is sixteen. This same limit applies to the sequencer patterns, and since the Blackbox so quickly helps you get results, it’s worth pointing out that you will hit a full stop at some point solely on the quantity of space available for your sounds and patterns. Seeing as it reads from the card, I’m not sure why this limitation is in place, other than the fact that each project becomes very defined. Which, however, follows the ethos of this instrument quite well. It’s very clear on what it is and what it’s not.

Also, I haven’t mentioned modulation, have I? That’s because there is none. You can affect a few parameters from external gear, but there are no LFO’s and no automation recording, including what comes from MIDI. Remember the above example, my in-store sessions with the Yamaha CP88? It recorded my playing but none of my interactions with the sustain pedal.

And even though the onboard delay and reverb are both solid, some of you will want for at least an extra parameter or two, to bring the effects to stranger places. Or maybe you’ll wish for more effects options – a chorus, perhaps an EQ, a tint of overdrive. I don’t miss it, but you might. But again, back to the clarity of this thing, because if you’re going to include just one or two effects, you’d certainly do right to go for a reverb and a delay.

Had I reviewed the Blackbox in June, I also would’ve said that the MIDI implementation left me wanting. But that’s no longer the case. Each update has improved the MIDI features considerably, and if you look at the latest addition with the granular options introduced, it’s clear that 1010 Music is devoted to the development of the Blackbox.

If you acquire the Blackbox today, and embrace what’s there, you get a fully developed, well designed, and amazingly inspiring instrument on which you can write great music. If you got another idea of what such a platform could be, that’s fine. But it’s been awhile since I had such a sparkling piece of kit around, and chances are, you’ll agree once you’ve tried it yourself.

Product page: 1010 Blackbox

A sample jam

We enjoyed Andreas’ music last time – here’s a real-world example jam among various he made while working with this.

He explains:

It really pushes the Blackbox. 14 of 16 sample slots are used. The sequencer launches loops and triggers one-shots, some of them just brief 8 step tracks and some close to 64 bars long, running in parallel. On top of that, it’s all strung together with the song mode, and no external processing has been used. The headroom in this thing is pretty impressive.

Also, anyone else who has lived as I have in the metro NYC area, I presume you also can’t stop hearing the signature 1010 WINS radio ID? (Ah, nothing says “good morning” quite like hearing a major seventh of xylophones and … trumpets. I literally had this on my alarm clock for a while — jarring.)

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Novation Launchkey Mini MK3 is yet another tiny keyboard – so how does it stack up?

Delivered... Peter Kirn | Scene | Thu 19 Sep 2019 8:49 pm

Mobile keyboards continue to be fruitful and multiply. But Novation’s latest includes standalone mode, so it isn’t just a computer accessory – so let’s see how this category looks now.

Novation is the company that brought you the workhorse Launchpad grid, so anyone wanting a keyboard with colored grids on it would do well to take notice. But the MK3 adds some features its predecessors lacked – starting with the ability to work with gear minus the computer. New on the MK3:

  • Standalone mode and MIDI. There’s just a 3.5mm MIDI out jack, but combined with functionality that works without a host, you can now use this little keyboard with gear and not just a computer.
  • Fixed chord mode. Even for those of us with keyboard chops, this is useful on a small keyboard or in dance music contexts. New on the MK3.
  • Arpeggiator. New on the MK3, and puts the Novation in contention with offerings labeled Akai and Arturia.
  • Pitch/mod wheel. MK3 adds these as touch strips; the Launchkey 25/49/61 have pitch and mod, but it’s new on the Mini line.
  • RGB backlight. Yes, yes, more disco lights – but this also shows more information, matching colors to clips you’re launching and indicating status. Also new on MK3.

There’s also a Capture MIDI button, which lets you grab ideas even if you haven’t hit record. That’s now in Ableton Live, too, but it’s great that with the keyboard, this works everywhere.

And existing standard features from the Launchkey mini are here too:

  • Scene/clip launch (for Ableton and Novation software – this is a Launchpad).
  • Velocity sensitive keys and pads. Also standard on the Launchkey line. Velocity is actually missing on the Launchpad mini, meaning if you want triggering and velocity, this is a better bet.
  • Bus power.

There’s additionally now a bunch of bundled stuff from AAS, Softube, Spitfire Audio, XLN Audio and Klevgrand, and Novation now does a free membership. No, that isn’t some elaborate “cloud/subscription” feature – they just send you stuff from partners “every couple of months,” which may be more what you want, anyway.

https://novationmusic.com/keys/launchkey-mini

This does make the Novation offering competitive, no doubt – not least because of Novation’s uniquely close relationship to Ableton Live, but likely just as useful with other DAWs (via Mackie HUI, which works with just about anything).

Here’s a hands-on review by loopop:

This also to me gives it a major edge over, say, Native Instruments’ keyboards, which work only when connected to a computer. That makes their Komplete Kontrol line desirable if you’re mainly interested in plug-in integration, but fairly useless if you want it to do double-duty with gear and not have to boot your laptop.

And that’s true of many other keyboards, too. Akai’s APC and MPK mini keyboards have some nice features and low prices, but they only work with a computer. (The MPK mini now has standalone sounds, but no MIDI out apart from USB.) And now Novation has added one of the features I like best on the MPK – the arpeggiator.

So this is really down to Arturia and Novation if you want something you can use on its own with your gear, as well as with a computer.

Arturia’s Keystep has a step sequencer and more dedicated arpeggiator functionality and controls. It lacks the pads and their accompanying trigger/DAW features.

So Novation gives you a still-usable arpeggiator but additional pad and trigger features.

Previously:

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Erica’s Pico System III is a tiny, 450 EUR West Coast modular rig

Delivered... Peter Kirn | Scene | Mon 16 Sep 2019 6:08 pm

The newest Erica system is an exercise in minimalism – analog, fit in a single unit. The price and size are absolutely as low as you can go – but with some deep sound capabilities.

Here’s divkid talking to our friend Girts about this one:

Erica Synths had been telling me this was what they were working on, integrating their analog circuitry and custom design onto a single PCB. That allows the cost savings that squeeze all this power into a 450EUR box, even with case (400 without the case; tax extra for us Europeans as per usual law).

But wow, even knowing this was coming, it’s better than I expected. You get West Coast-style experimentalism, complete with the snappy, percussive sound of LPG (Low Pass Gates) with resonance, and a unique waveshaper and signature Erica Bucket Brigade Delay. I can see why West Coast sounds are catching on – they’re distinctive, and can produce expressive rhythms and timbres both for experimental and dance contexts. And they’re fun – in a way that makes sense in a modular interface, specifically.

Plus all of this is somehow squeezed into something that still has enough mixing and modulation to work well for live performance. It’s no accident that Erica is populated by musicians and runs their own festival – they clearly love making instruments that work live.

All of this does require some insane miniaturization, so if you like spacious layouts for your stubby fingers and clear differentiation of what does what, this is very much the opposite of what you want.

For those of us who like creative systems, tiny things, and staying on a poor experimental artist’s budget, though, it could be a revelation.

Great writeup in German on sequencer.de (for DE speakers):

The post Erica’s Pico System III is a tiny, 450 EUR West Coast modular rig appeared first on CDM Create Digital Music.

KORG are making Pokémon metronomes and tuners

Delivered... Peter Kirn | Scene | Sun 8 Sep 2019 11:30 pm

If there was any doubt that KORG wants to be the Nintendo of music brands, here’s yet another partnership with the iconic game maker – but it’s sadly only skin deep.

Yes, it’s true, you get insanely cute Pokémon metronomes and clip-on pitch tuners. But there’s a missed opportunity here – whereas Teenage Engineering recently made full-on Rick & Morty Pocket Operators, KORG are only changing the paint job on their hardware.

The mind reels at the possibilities. You could have a Tamagotchi-style creature on your metronome. Or you could use Pokémon Go-style real-world capture to find synths for KORG Gadget. (Hang around Kottbusser Tor, Berlin to snag a rare Eurorackosaur; get a Prophetee 5 in Berkeley, California.)

Okay, I guess this may not help you with violin practice. (Maybe some gamification element to music learning?)

The point is, KORG continue to play on their relationship with gaming. So even if it’s just a cute tuner or metronome for kids, I think they’ve been very clever continuing to associate fun with their music tech. And fun is supposed to be part of the point, right?

The tuners (Pitchclip 2)

The metronome (MA-2-PK/EV)

The post KORG are making Pokémon metronomes and tuners appeared first on CDM Create Digital Music.

Make music with mobile, MeeBlip, and one connection – here’s how (iOS, Android)

Delivered... Peter Kirn | Scene | Thu 25 Jul 2019 7:40 pm

It’s liberating – just take your phone or tablet, plug in a USB cable, and you can make music on this hardware synth anywhere. Here’s how to do that, with our MeeBlip geode, plus some tips on the best apps for both iOS and Android.

Inspiration is a funny thing, and somehow in the process of hunting around for interfaces and power sockets, you can wind up staring at a tangle of cables and no idea of what it was you were trying to do. So, I’m already finding it surprisingly empowering to be able to use the new USB port on the MeeBlip geode for both power and MIDI (sequencing notes and control). Every smartphone I’ve tested, plus the iPad, will gladly power the geode from the same connection.

Why not just use an app? Well, with the geode plugged in, you get some nice feeling knobs and switches, plus that grimy, dirty MeeBlip sound – and its screaming analog filter. To look at it the other way, all you need for different interfaces for playing this module, from step sequencers to touch keyboards, is your handy mobile gadget.

That also led me on a search for the best apps that support MIDI out. Not all do, Apple’s own GarageBand for iOS being notably incapable of the feat (unlike its Mac sibling). I also spoke with Ashley Elsdon, our resident mobile geek, for additional tips. So these apps will be working with lots of my other MIDI gear, too. And while I thought the Huawei Android handheld that I just got to replace my iPhone would leave me disappointed as far as music apps, I was glad to find some excellent Android-platform stuff, too. (For once, we don’t have to leave y’all out.)

First, here are a couple of jams on iOS, audio straight from the out jack of the MeeBlip. And these two I think count as my two favorite live performance tools for iOS (so far):

Mobile MeeBlip in action!

StepPolyArp may have been one of the first music apps I got for the iPad, actually. It’s an intuitive, deep combination of a piano roll editor for graphically drawing patterns, an arpeggiator, and a step sequencer. It syncs to Ableton Link, though I’ve also used plain MIDI clock. And yes, you can get grimy sounds out of geode, in case you didn’t know that.

https://dev.laurentcolson.com/steppolyarp.html

Arpeggionome Pro has a unique grid (influenced by the likes of the Tenori-On), and runs on both iPhone and iPad – it’s great handheld. Because of its particular approach to harmony and rhythm, it can lead you to some patterns you’d never play on a normal arpeggiator, let alone on a keyboard (unless you’re seriously some kind of pinball wizard). And yes, it also boasts Ableton Link support, so you can wireless sync up to another app or computer running lots of different software (not just Ableton Live).

It’s also on iOS, though ARPIO is an Android port from the original developer, and just lacks MIDI support – please, please!

More app ideas

On Android, there’s a powerful MIDI sequencer/arpeggiator toolkit that lets you build your own patterns:

https://play.google.com/store/apps/details?id=midi.midi.midi.looper.free&hl=en_US

Wildly enough, you can even use the Virtual ANS, a reimagining of a vintage Soviet synth, with MIDI output. The developer tells me he’s working on bringing that same MIDI output to his excellent tracker/production tool SunVox, where it makes more sense:

https://play.google.com/store/apps/details?id=nightradio.virtualans3

Various production tools on Android also do MIDI output, though perhaps the easiest to use would be Touch DAW, which simply acts as a general-purpose MIDI controller for everything – including a keyboard.

iOS is as usual richer with options. Ashley / Palm Sounds recommends considering MIDI plug-ins, too.

apeMatrix as host + AUv3 MIDI plug-ins

Rozeta sequencer suite from our friend Ruismaker (or if you want to get really fancy, try scripting your own MIDI with Mozaic)

And there’s Fugue Machine, also from Alexandernaut who built Arpeggionome above, which could be wild. I might have to try that with multiple MeeBlips, uh, fuguing. Stay tuned.

Or think of Modstep, a powerful sequencer with scene triggering

What do you need for the connection?

On many new Android devices, you can actually plug a cable directly between your phone (USB-C) and the MeeBlip (USB-B). Otherwise, you’ll need a USB OTG adapter. These run about ten bucks (ah, this obviously isn’t from Apple).

On iOS with only Lightning connections, you need an adapter. The best of these is Apple’s Lightning to USB3 Camera Connection Kit. It’s pricey, but it gives you both a USB-A and a separate Lightning breakout, so you can power your iPad or iPhone and connect USB at the same time, rather than drain the battery. It’s reliable enough to use live onstage, and it’s what you’ll see me using in these images.

Of course, on a computer with a standard USB connection, you don’t need any special adapters.

Regardless, you’re sure to be able to quickly connect your MeeBlip in the studio or at home, and you can even mess around with ideas on the go or busk at the park or picnic.

MeeBlip geode is shipping now. Grab one if you don’t have it already for US$149.95, direct from us.

https://meeblip.com/

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Music on the go – Auxy app now has tweakable sounds, Ableton export

Delivered... Peter Kirn | Scene | Thu 18 Jul 2019 2:24 pm

For all the app choices in music, a lot feel like plug-ins crammed onto the mobile screen. Auxy may have the essential combination of ingredients – a simple, quick UI, but now the ability to make sketches you finish in Ableton Live, and sounds you can more easily tweak.

Auxy always had an elegant, approachable UI. The tool basically strips the essential function of the familiar piano roll-style view so you can quickly sketch ideas with your fingertips.

But just being simple isn’t quite enough. Mobile apps all face the common problem of having to satisfy two very different use cases or workflows. Some people want to focus on music making right on the phone or tablet, stay away from their computers (or other gear), and yet make finished tracks. Others want the app to be a rough sketchpad for ideas they can use on the go, then finish in the more comfortable environs of their computer rig or studio. The problem is, of course, those come with different demands.

Swedish app Auxy has had two updates that address some of these cases.

First, Auxy 5.4 in April added direct export to Ableton Live projects. Cleverly, this exports both audio and MIDI, so you retain your sound designs from the app as stems, but can also use patterns to work with new sounds inside Live.

Auxy 5.4 also represents a new high water mark for Ableton’s SDK. Auxy encouraged Ableton to add features for populating the Arrangement, so that song ideas and arranging choices you make on the go are reflected when you open up your project in Live. These features will be available to other developers, too, so if you’re a dev, you can get in touch with Ableton. (And that’s important, too – the better this support works in different apps, the more useful mobile-to-Live workflows become.)

5.4 also added improved import/export for samples, imported samples that share when you share projects, and updated Ableton Link support.

Auxy 6 is a major update just released this month, focusing on giving you more control over sounds and effects. And that addresses the other thing that might have kept you from adopting Auxy in the past – the simplicity is great, but you might feel constrained by the available sounds.

Auxy launched as a kind of preset machine. That makes things simpler, but might be uninspiring if you feel like you can’t shape your own sounds. That changes with some significant features:

The new tweak panel. Hmm, Build Up Stress? Been there.

More effects for instrumental sounds: distortion, delay, reverb, chorus, filter, ducker, and EQ sounds everywhere – customizable, not locked to presets.

More effects for drums, too: delay, distortion, compressor, filter, EQ, and ducker are now available on drums.

Shape sound envelopes: attack, release, glide, offset. (works on drums, too)

Free grid mode: move notes and automation freely as you edit.

Browse sounds by category.

This isn’t going to sound so revolutionary, but of course that is always the challenge when trying to keep things simple – there’s a lot to think about adding even simple features.

All in all, Auxy has really evolved into one of the easiest, most elegant sketchpads for music on mobile. There’s many things it isn’t – it’s not really about live playing, it’s not a full-featured DAW (and doesn’t try to be), it’s not really an audio multitrack. But what it is, it really focuses on. And with Live export, that could prove invaluable.

Auxy regularly select favorite user tracks, which is a nice way to get a feel for what people are doing. Here are the Staff Picks for last month:

Plus one creation made in this latest release:

Check out Auxy for iOS (no Android version, sorry):

https://auxy.co/

The post Music on the go – Auxy app now has tweakable sounds, Ableton export appeared first on CDM Create Digital Music.

SEGA, Taito arcade come to KORG Gadget on Nintendo Switch

Delivered... Peter Kirn | Scene | Thu 4 Jul 2019 6:46 pm

Here’s one serious Japanese game + music nerdgasm: legendary arcade maker Taito, game giant SEGA all come together on the KORG platform on the Nintendo platform.

KORG Gadget on the Nintendo Switch was always at least an intriguing novelty. As with titles for Nintendo DS and Game Boy before it, bringing a music creation tool to a game platform means the ability to swap between gaming and music making for maximum fun. The Switch doesn’t have a unique onboard hardware synth like the Commodore 64 or vintage Nintendo machines. But it does also have the twist of connecting to a TV.

That’s cool, but frankly, it’s also not quite enough. Handheld gaming for musicians caught on partly because of a unique sound, and it happened before platforms like iPhone, iPad, and Android were available. If you have a choice between using Gadget on a Switch or in its original version on the iPad, well, it’s no contest – the iPad is more capable.

That’s what makes this a development. Now you get something that seems tailored to a game platform, from two titans of the arcade era.

Otorii is a sample-based instrument and rhythm generator, based on 80s SEGA arcade titles.

Titles: Out Run, After Burner

Ebina is a synthesizer built on FM sounds (apparently not doing FM itself, but capturing some signature FM sound samples), also with 80s colors in mind.

Titles: Darius, The Ninja Warriors

Kamata is a sound engine (already part of the Switch title) developed with Bandai Namco.

SEGA and Bandai Namco presumably need no introduction to anyone interested enough in gaming to even read this far. If Taito is familiar and you don’t know why, that’s because its name has graced the likes of Space Invaders, Bubble Bobble, Arkanoid, Battle Gear, and Kick Master. Sometimes Americans saw these titles with other distributors onboard, and Taito hasn’t been independent since the mid-90s, but you’ve likely also encountered the development house as part of its new life as part of Square Enix.

In short – this is Japan at its best, making us fall in love with something fun in childhood and then staying with us through our adult lives. Whether you’re particularly bound to Taito in the arcade, that’s something other Japanese music tech makers might learn from. (Partnership is key to the success of KORG here – they work with experienced mobile and game developer and Japanese neighbor DETUNE for these titles.) Roland, Yamaha, and Casio continue to have a rocky relationship with their own legacy (with some promising recent signs). But if the games industry has fended off clones and rivals, surely music tech could do the same – with plenty of back catalog to mine.

In any event, I know plenty of electronic musicians who are just as addicted to gaming – men and women, young and old, and plenty who even work inside the gaming industry. There’s nothing to do but smile when you see it come together. Game on.

http://www.detune.co.jp/

http://gadget.korg.com/nintendo_switch/

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The OP-Z now samples, too, in Teenage Engineering software update

Delivered... Peter Kirn | Scene | Mon 1 Jul 2019 4:04 pm

The OP-Z is the aggressively minimalist, love it-or-hate-it compact synth. But now an update makes it make way more sense – with sampling available, this pint sized synth turns into the instrument it was meant to be.

Teenage Engineering have always said the OP-Z isn’t a replacement for the Teenagers’ original OP-1. Instead, it’s a … successor that comes after the OP-1, builds on the OP-1 features, and at first was available in place of the OP-1, which was initially not available and now is available but prohibitively expensive.

Okay, whatever. The OP-Z is totally a replacement for the OP-1, with some new ideas and form factor and no more screen. But that’s great, actually. To the extent the OP-Z pisses off and confuses some consumers, it does so even more than the OP-1 initially did.

And what’s the point of having a compact, candy bar-shaped synth that obviously resembles a Casio CZ-1 if it doesn’t sample?

Adding sampling to the OP-Z means you can really make it your own, mangling sounds through its grungy but expressive interface. All that minimalism may lessen the value of this device for some, but for those willing to throw themselves into the workflow, it’s liberating – the portability and lack of distraction or surface complexity propelling your musical imagination somewhere different.

Or not. Because I think the thing that’s lovely about Teenage Engineering is that their synths don’t have to please everyone – they’re willing to please some people more while pleasing other people less.

But the bottom line is, this is the update that brings the OP-Z in line with its initial promise and what the OP-1 could do. Once you learn the shortcuts and use the force, you might not even miss the display (though the iPhone/iPad app is there, at least while you memorize the layout).

Sampling also lets this double as an audio interface. I still think you’ll want the oplab module for I/O, and I wish they’d just make that standard. But if you’re willing to splurge on an idiosyncratic device, there’s nothing quite like the OP-Z.

In this update:

new sampling mode

2 channel audio interface

full OP-1 sample format support (pitch, gain, playmode, reverse)

improved stability

support importing raw samples to drum tracks

apply track gain before fx sends

don’t allow copying empty steps
restart arpeggio with TRACK + PLAY on arpeggio track
don’t trigger gate step component if track is muted
toggle headset input with SCREEN + SHIFT

send clock out if enabled even though midi out is disabled
don’t loose clock sync when switching project via pattern change
fix broken parameter spark random setting
fix force save not working on project 1
fix inverted headphone gain levels dep. on impedance

note!
this firmware adds support for the gain, play direction and playmode settings of the OP-1 sample format. in older firmwares, these settings were ignored. this might lead to your patterns sounding different if you are using custom samplepacks. the most likely culprit will be the playmode setting. the OP-1 defaults to GATE, while the OP-Z used to treat everything as RETRIG. Adjust your playmode setting on each sample to RETRIG, to get it sounding like before.
if your track levels change due to the gain setting, either adjust the track volume, or adjust the per sample gain value.

Here’s the original OP-1 sampling feature, explained:

The post The OP-Z now samples, too, in Teenage Engineering software update appeared first on CDM Create Digital Music.

The OP-Z now samples, too, in Teenage Engineering software update

Delivered... Peter Kirn | Scene | Mon 1 Jul 2019 4:04 pm

The OP-Z is the aggressively minimalist, love it-or-hate-it compact synth. But now an update makes it make way more sense – with sampling available, this pint sized synth turns into the instrument it was meant to be.

Teenage Engineering have always said the OP-Z isn’t a replacement for the Teenagers’ original OP-1. Instead, it’s a … successor that comes after the OP-1, builds on the OP-1 features, and at first was available in place of the OP-1, which was initially not available and now is available but prohibitively expensive.

Okay, whatever. The OP-Z is totally a replacement for the OP-1, with some new ideas and form factor and no more screen. But that’s great, actually. To the extent the OP-Z pisses off and confuses some consumers, it does so even more than the OP-1 initially did.

And what’s the point of having a compact, candy bar-shaped synth that obviously resembles a Casio CZ-1 if it doesn’t sample?

Adding sampling to the OP-Z means you can really make it your own, mangling sounds through its grungy but expressive interface. All that minimalism may lessen the value of this device for some, but for those willing to throw themselves into the workflow, it’s liberating – the portability and lack of distraction or surface complexity propelling your musical imagination somewhere different.

Or not. Because I think the thing that’s lovely about Teenage Engineering is that their synths don’t have to please everyone – they’re willing to please some people more while pleasing other people less.

But the bottom line is, this is the update that brings the OP-Z in line with its initial promise and what the OP-1 could do. Once you learn the shortcuts and use the force, you might not even miss the display (though the iPhone/iPad app is there, at least while you memorize the layout).

Sampling also lets this double as an audio interface. I still think you’ll want the oplab module for I/O, and I wish they’d just make that standard. But if you’re willing to splurge on an idiosyncratic device, there’s nothing quite like the OP-Z.

In this update:

new sampling mode

2 channel audio interface

full OP-1 sample format support (pitch, gain, playmode, reverse)

improved stability

support importing raw samples to drum tracks

apply track gain before fx sends

don’t allow copying empty steps
restart arpeggio with TRACK + PLAY on arpeggio track
don’t trigger gate step component if track is muted
toggle headset input with SCREEN + SHIFT

send clock out if enabled even though midi out is disabled
don’t loose clock sync when switching project via pattern change
fix broken parameter spark random setting
fix force save not working on project 1
fix inverted headphone gain levels dep. on impedance

note!
this firmware adds support for the gain, play direction and playmode settings of the OP-1 sample format. in older firmwares, these settings were ignored. this might lead to your patterns sounding different if you are using custom samplepacks. the most likely culprit will be the playmode setting. the OP-1 defaults to GATE, while the OP-Z used to treat everything as RETRIG. Adjust your playmode setting on each sample to RETRIG, to get it sounding like before.
if your track levels change due to the gain setting, either adjust the track volume, or adjust the per sample gain value.

Here’s the original OP-1 sampling feature, explained:

The post The OP-Z now samples, too, in Teenage Engineering software update appeared first on CDM Create Digital Music.

The future of inter-app sound on iOS: a chat with Audiobus’ creator

Delivered... Peter Kirn | Scene | Wed 5 Jun 2019 11:25 am

Many iOS music makers want to route audio between apps – just as you would in a studio. But news came this week that Apple would drop support for its own IAA (Inter App Audio), used by apps like KORG Gadget, Animoog, and Reason Compact. What will that mean? I spoke with Audiobus’ creator to find out.

Michael Tyson created popular music apps Audiobus and Loopy. And he’s made frameworks for other developers, too, not only supporting countless developers working with Audiobus, but also creating the framework The Amazing Audio Engine, now part of Audiokit. So he’s familiar with both what users and developers want here.

Audiobus is key. At first, iOS music apps were each an island. Audiobus changed all that, by suggesting users might want to combine apps the way they do on an stompbox pedalboard or wiring gear together in a studio. Take an interesting synth, add a delay that sounds nice with it, patch that into a recording app – you get the idea. That expectation was also familiar from plug-in formats on desktop and inter-app tools like the open source JACK and Soundflower. And Tyson’s team developed this before Apple followed with their own IAA or the plug-in format AUv3.

So now, having pushed their own format, Apple is abandoning it. iOS and the new iPadOS will deprecate IAA, according to the iOS 13 beta release notes.

This won’t mean you lose access to your IAA apps right away. “Deprecated” in Apple speak generally means that something remains available in this OS release but will disappear in some major release that follows. Apple often deprecates tech quickly – as in one major release later (iOS 14?) – but that’s anyone’s guess, and can take longer.

That is still a worry for many users, as many iOS developers do abandon apps without updates. It’s tough enough to make money on an initial release, tougher still to squeeze any money out of upgrades – and iOS developers are often as small as one-person operations. Sometimes they just go get another job. That may mean for backwards compatibility it even makes sense to hold on to one old iPad and keep it from updating – not only because of this development, but to retain consistent support for a selection of instruments and effects.

But if you’re worried about Audiobus dying in iOS 13 – don’t. Michael explains to CDM what’s going on.

Audiobus 3.

Can you comment on the deprecation of Audiobus and IAA for iOS? It’s safe to say this should mean compatibility at least for the forseeable future, but not much future in OS updates after that, given Apple’s past record?

To be specific, this is a depreciation of IAA rather than Audiobus – Audiobus is a combination of a host app, and a communication technology built into supporting third party apps. The latter is presently based on IAA, but doesn’t have to be.

As for the IAA deprecation, I consider this a very positive move by Apple. The technology that replaces it, Audio Unit v3, is a big step forward in terms of usability and robustness, and focusing their own attention and that of the developer community on AUv3 is a good thing. I doubt IAA is going anywhere any time soon though; deprecations can last many years.

Does this mean the Audiobus app will reach its end of life? Do you have plans for further development in other areas?

Not at all. I’ve got lots of plans for Audiobus, to increase its value as an audio unit host, and possibly to fill the gap left by IAA if it’s ever switched off.

Do we lose anything by shifting to AUv3 versus IAA? (I have to admit I have a slightly tough time wrapping my head round this myself, in that there’s a workflow paradigm shift here, so it’s not so fair to compare the enabling technologies alone…)

AUv3 is actually quite impressive lately, and continues to grow. As you say, they’re pretty different workflows, so it can be tricky to compare. The shortcomings we see I largely put down to developers not fully exploiting the opportunities of the platform – myself included! This will only improve going forward, I suspect.

There is one pretty big downside, which is that implementing AUv3 support in an app is a lot harder than implementing IAA, which itself is harder than implementing Audiobus support. It’s the difference between just a few lines of code, and a whole restructure of an app. Minutes vs days or weeks; worse if there’s file management involved. For apps that want to host audio units (on the receiving end), it’s a lot more work too, as they would need to implement all of the audio unit selection and routing themselves, rather than letting Audiobus do all the work and just receiving the audio at the end.

This is the reason there are still plenty of apps that only do Audiobus or IAA – my own apps Loopy and Samplebot included! If those apps that don’t have AUv3 yet don’t update in time and Apple ever pull the plug on IAA, those will just stop working. And it’s possible we’ll see less adoption of AUv3 for new apps.

But if things do go that way, I’m completely open to the possibility of stepping in to fill the gap left by IAA; there’s no reason Audiobus couldn’t continue to function as it does right now without IAA, as this is how it worked in the beginning. But we’ll wait and see what happens.

AUv3 plug-in format is supported by instruments and effects, like this RM-1 Wave Modulator from Numerical Audio.

Is there some way to re-imagine Audiobus using AUv3?

Audiobus actually already has great AUv3 support built in, and lots of users are already on exclusively AUv3 setups. I’m continuing to add stuff to make the workflow even better, like MIDI learn and MIDI sync – and 2-up split screen coming soon.

Have you heard reaction from other developers?

Not as yet, no.

So you see a justification to Apple going this direction?

Sure, I’d say it’s so we can all focus on the new hotness that is AUv3. IAA was never enormously stable, and felt like a bridging technology until something like AUv3 came along. The resources of the audio team at Apple are just better put towards working on AUv3.

Thanks, Michael. We’ll keep an eye on this one, and if there’s anything CDM can do to pass on useful information to developers interested in adding AUv3 support, I imagine we can do that, too.

https://audiob.us/

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Teenage Engineering work with Rick & Morty creator on Pocket Operator

Delivered... Peter Kirn | Scene | Tue 28 May 2019 9:25 pm

Synth love is reaching into the world of television. Teenage Engineering’s latest Pocket Operator not only features animated cult hit Rick & Morty, but involves a direct collaboration with that show’s producer.

Oh yeah, and I guess Justin Roiland kind of gets an edge on the rest of us in that he has an Emmy Award and we don’t. (Not yet. Hmmm… maybe Bastl Instruments and I will make a wacky sitcom set in a Czech village.)

From the description, it’s a little unclear what the PO-137 actually is, other than limited edition with various TV tie-ins. Yes, there are Rick & Morty animations added to the graphics. And yes, you get some custom samples voiced by Roiland himself. (You can hear some of those on the TE preview site.)

But I think it’s a safe bet that the PO-137 is really a re-skin of the PO-35 Speak. Both have “8 vocal characters,” but now those characters come from Rick & Morty. So look to the Speak specs for an idea of what’s in store:

vocal synthesizer and sequencer with built-in microphone for 8 different voice character sampling.

microphone for sampling
120 seconds sample memory
8 voice characters
8 effects
transpose and change scale
replaceable drum sounds with microtonic (sold separately)

This reminds me a bit of when KORG unveiled their OK Go edition volca sample. But Rick & Morty’s rabid fanbase seem to make for a sure-fire hit.

Personally, I don’t want any of your cheap merch, and I can’t really get into Rick & Morty paraphernalia. I just want you to give me a damned portal gun. Now that’s something I’ll invest in.

Also, side note, missed opportunity here – what someone really needs to create is BMO from Adventure Time. I guess we just have to wait and see how Playdate works out.

I’m just going to ponder what the most obscure cartoon partnership we can imagine for MeeBlip. So, Fyodor Khitruk isn’t alive any more, but maybe, like, one of his animators? (Винни-Пух for Eurorack!) How about a Hedgehog in the Fog ambient synth?

I’m sorry, this was supposed to be a news story or something. Please, go on about your day. Спасибо и спокойной ночи.

Preorders in July; shipping in November. The Pocket Operator… Винни-Пух synth I can’t answer.

https://teenage.engineering/

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Playdate is an indie game handheld with a crank from Teenage Engineering, Panic

Delivered... Peter Kirn | Scene | Thu 23 May 2019 9:08 pm

Playdate is a Game Boy-ish gaming handheld with a hand crank on it, wired for delivering indie and experimental games weekly. And it comes from an unlikely collaboration: Mac/iOS developer Panic with synth maker Teenage Engineering.

Yes, that svelte retro industrial look and unmistakable hand crank are the influence of prolific Swedish game house Teenage Engineering. And TE have already demonstrated their love of cranks on their synths, the OP-1 and OP-Z.

This isn’t a Teenage Engineering product, though – and here’s the even more surprising part. The handheld hardware comes from Panic, the long-time Mac and iOS developer. I’ve been a Panic owner over the years, having used their FTP and Web dev products early on in CDM’s life, as did a couple of my designers, and even messing around with Mac icons obsessively back in the day.

But now Panic are doing games – the spooky Wyoming mystery Firewatch, which has earned them some real street cred, and an upcoming thing with a goose.

The really interesting twist here is that the “Playdate” title is a reference to games that appear weekly. And this is where I might imagine this whole thing dovetailing with music. I mean, first, music and indie games naturally go hand in hand, and from the very start of CDM, the game community have been into strange music stuff.

The obvious crossover at some point would be some unusual music games and without question some kind of music creation tool – like nanoloop or LittleGPTracker. nanoloop got its own handheld iteration recently – see below – but this would be a natural hardware platform too.

Even barring that, though, I imagine some dovetailing audiences for this. And it does look cute.

Specs:
400×240 (that’s way more resolution than the original Game Boy), black and white screen
No backlight (okay, so kind of a pain for handheld chip music performance)
Built-in speaker (a little one)
D-pad, A and B switches
USB-C connector
… and it looks like there is a headphone jack

Not sure what the buttons on top and next to the display do – power and lock, maybe?

Involved game designers are tantalizing, too – and have some interesting music connections:

Keita Takahashi (Katamari Damacy)

Zach Gage (SpellTower, Ridiculous Fishing)

Bennett Foddy (QWOP, Getting Over It with Bennett Foddy, and – music lead again, he was the bassist in Cut Copy, remember them?)

Shaun Inman (also a game composer, as well as a designer of Retro Game Crunch, The Last Rocket, Flip’s Escape, etc.)

This takes me back to that one time I hosted a one-button game exhibition at GDC (the game developer conference) with Kokoromi, the Montreal game collective. That has accessibility implications, too, including for music. (Flashback to their game showcase at the same time.) So there is crossover here, I mean – and intersecting interests between composers and game designers, too.

US$149 will buy you the console and a 12 game subscription. Coming early 2020.

Music connections or no, it looks like a toy we’ll want to have.

https://play.date/

EDGE, the print mag, has an exclusive – with an excerpt of that feature online:

https://play.date/edge/

Thanks to Oliver Chesler for the tip.

Obvious marketing campaign, though only for Panic wanting to market to Americans of my age or so…

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Turn your iPad or iPhone into a scriptable MIDI tool with Mozaic

Delivered... Peter Kirn | Scene | Mon 20 May 2019 6:07 pm

Its creator describes it as a “workshop in a plug-in.” Mozaic lets you turn your iOS device into a MIDI filter/controller that does whatever you want – a toolkit for making your own MIDI gadgets.

Oh yeah and it’s just US$6.99, which is absurd but awesome.

The beauty of this, of course, is that you can have whatever tools you want without having to wait for someone else to make them for you. Developer Bram Bos has been an innovator in music software for years – he created one of the first drum machines, among some ground-breaking (and sometimes weird) plug-ins, and now is one of the more accomplished iOS developers. So you can vouch for the quality of this one. It might move my iPad Pro back into must-have territory.

Bram writes to CDM that he thought this kind of DIY plug-in could let you make what you need:

“I noticed there is a lot of demand for MIDI filters and plugins (such as Rozeta) in the mobile music world,” he says,”especially with the rising popularity of DAW-less, modular plugin-based jamming and music making. Much of this demand is highly specific and difficult to satisfy with general purpose apps. So I decided to make it easier for people to create such plugins themselves.”

You get ready-to-use LFOs, graphic interface layouts, musical scales, random generators, and “a very easy-to-learn, easy-to-read script language.” And yeah, don’t be afraid, first-time programmers, Bram says: “I’ve designed the language from the ground up to be as accessible and readable as possible.”

To get you started, you’ll find example scripts and modular-style filters, and a big preset collection – with more coming, in response to your requests, Bram tells us. There’s a programming manual, meant both to get beginners going in as friendly a way as possible, and to give more advanced scripters and in-depth guide. And you get plenty of real-world examples.

There are some things you can do with your iOS gadget that you can’t do with most MIDI gadgets, too – like map your tilt sensors to MIDI.

This is an AUv3-compatible plug-in so you can use it in hosts like AUM, ApeMatrix, Cubasis, Nanostudio 2, Audiobus 3, and the like.

Full description/specs:

Mozaic runs inside your favorite AU MIDI host, and gives you practical building blocks such as LFOs, pre-fab GUI layouts, musical scales, AUv3 support (with AU Parameters, transport events, tempo syncing, etc.), random generators and a super-simple yet powerful script language. Mozaic even offers quick access to your device’s Tilt Sensors for expressive interaction concepts!

The Mozaic Script language is designed from the ground up to be the easiest and most flexible MIDI language on iOS. A language by creatives, for creatives. You’ll only need to write a few lines of script to achieve impressive things – or to create that uber-specific thing that was missing from your MIDI setup.

Check out the Programming Manual on Ruismaker.com to learn about the script language and to get inspiration for awesome scripts of your own.

Mozaic comes with a sizable collection of tutorials and pre-made scripts which you can use out of the box, or which can be a starting point for your own plugin adventures.

Features in a nutshell:

– Easy to learn Mozaic Script language: easy to learn, easy to read
– Sample-accurate-everything: the tightest MIDI timing possible
– Built-in script editor with code-completion, syntax hints, etc.
– 5 immediately usable GUI layouts, with knobs, sliders, pads, etc.
– In-depth, helpful programming manual available on Ruismaker.com
– Easy access to LFOs, scales, MIDI I/O, AU parameters, timers
– AUv3; so you’ll get multi-instance, state-saving, tempo sync and resource efficiency out of the box

Mozaic opens up the world of creative MIDI plugins to anyone willing to put in a few hours and a hot beverage or two.

Practical notes:
– Mozaic requires a plugin host with support for AUv3 MIDI plugins (AUM, ApeMatrix, Cubasis, Auria, Audiobus 3, etc.)
– The standalone mode of Mozaic lets you edit, test and export projects, but for MIDI connections you need to run it inside an AUv3 MIDI host
– MIDI is not sound; Mozaic on its own does not make noise… so bring your own synths, drum machines and other instruments!
– AUv3 MIDI requires iOS11 or higher

With some other MIDI controllers looking long in the tooth, and Liine’s Lemur also getting up in years, I wonder if this might not be the foundation for a universal controller/utility for music. So, yeah, I’d love to see some more touch-savvy widgets, OSC, and even Android support if this catches on. Now go forth, readers, and help it catch on!

Mozaic on the iTunes App Store

http://ruismaker.com/

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Polyend puts presets in your modular – plus run on a battery, anywhere

Delivered... Peter Kirn | Scene | Mon 13 May 2019 6:09 pm

Hey, modulars are great. But you can’t call up presets at will, like on a computer. And you can’t head for a day of patching to the shore of your local lake. Or – can you? The folks at Polish maker Polyend are breaking the rules.

I think these are devilishly clever ideas – and there’s certainly some devilishly clever marketing.

Centralized encoders, grids for saving and recall, sequenced presets, an LFO, gesture recording – this unit does a lot.

Presets on a modular

First up: Polyend Preset. Okay, it’s not quite preset storage for your modular – you can’t sample the voltage level of other patch cords, so you’re going to have to remember some of how you patched together a sound. But Polyend have made a matrix of knobs and pads that gives you full nine different outputs. The encoders have variable RGB lighting for UI feedback and for checking values, and that’s paired with Polyend’s signature pads. It all looks ideal for live performance.

Here’s the workflow: you consolidate the parameters you want to control, save, and recall on Polyend’s own module. That gives you a centralized command station for tweaking all the rest of your modular rig. You have 9 CV outs – one of which is also an LFO. And you can restore and recall values. You could use that to save particular sounds as you’re working, or to set up a setlist of patches to play live. Or you could also ‘play’ those different values from the pads, or even sequence them (internally, or driven by external CV).

You choose continuous CV, scaled musical pitches, gate, or on the ninth encoder, LFO. Specs:

9 CV outs
1V/Oct, 0-10V, or gate output
32 onboard musical scales
Phrase automation – record and send out voltage changes – each output has up to 30 seconds recording
Instant preset recall (so you can play the grid, too)
Sequence from external gate / 0-10V

Hey readers – does anyone remember an April Fools joke about a year ago that featured ‘preset storing’ patch cables? It was a funny idea, even if it was obviously a joke. Looked for the video and couldn’t find it. And this is… kinda sorta that.

Okay, summertime, looks like we’ll have some modular in the park. Everything is running off that little power bank you see with the USB cable popping out of it.

Into the woods

Polyed Anywhere is also great stuff – it’s a simple power supply module with a USB input, to which you can connect a 20,000 mAh battery for modular busking, open air synthing, seaside noodling, whatever. (They were using this at the show.)

Future shot some video of these two together:

And a new Poly

Poly 2 is the latest version of their MIDI to CV converter. Trigger 8 voices, use Gate, V/Oct or Hz/V for pitch that works with anything, velocity, CC, and clock – and now it’s also got Smart Thru for daisy chaining, more onboard musical scales, and crucially, MPE compatibility. This isn’t the only game in town – we need some comparison to offerings from Expert Sleepers and Bastl – but it’s certainly one of the more capable.

I’m still most excited about Polyend’s desktop polysynth, though, not modular – stay tuned for that review this week, as Medusa holds up nicely even against the latest polysynths revealed this week.

No updates on the Polyend site as I write this, but check them out:

http://polyend.com

The post Polyend puts presets in your modular – plus run on a battery, anywhere appeared first on CDM Create Digital Music.

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