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Indian E-music – The right mix of Indian Vibes… » 2012 » October » 08

EXCLUSIVE: Shiva Book II // Vimanika Comics

Delivered... sanjay kundalia | Scene | Mon 8 Oct 2012 10:13 pm
After the marvelous success of Shiva Book I, VIMANIKA COMICS have a brilliant new follow up to the series, SHIVA BOOK II … and as part of this magnificent launch, our friends are giving away a new exclusive track from their CD through us! Click on the link below to download the track from our [...]

The top 10 scariest dance tracks of all time

Delivered... Beatport News Editors | Scene | Mon 8 Oct 2012 9:00 pm
Witch house, horror house, gothy trance—dance music has always flirted with the occult, UFOs, and all sorts of ghoulish goodness. So as we head deeper into October and roll out a ton of fun Halloween stuff to anticipate the glut of events about to pile up at the month's end, we're spine-tinglingly pleased to share with you Beatport's top 10 scariest dance tracks ever recorded.

Deepchild, Breakbot, and WhiteNoize take over Beatport Live’s airwaves this week

Delivered... Ken Taylor | Scene | Mon 8 Oct 2012 8:00 pm
Another crazy-awesome week awaits you at Beatport Live, starting on Wednesday when Breakbot stops by our Berlin offices for a two-hour set at 10 AM MDT/6 PM CET. Then gear up for new more super webcasts to happen on Friday, as Berliner Deepchild takes the decks at 10 AM MDT and San Franciscans WhiteNoize take over Denver HQ later on at 3 PM MDT. So set those reminders, and in the meanwhile check out last week's killer sets from Owen Howells and the legendary Derrick May over in our Ustream archive after the jump.

Fiction Science and Beats: Kid Sundance, a Lab, and Walnuts in Anti-Music Video

Delivered... Peter Kirn | Artists,Scene | Mon 8 Oct 2012 7:36 pm

Defying the laws of Science and the rules of How To Make a Music Video, Kid Sundance’s “Tech City” gets a … somewhat peculiar short film. There are pickles, and glowing cubes, and colored goo, and singing walnuts turned into juice. There are geeky guys speaking in faux science. And there is this line, which is to me the apt description of every nerdter’s dream electronic music studio:

These are things that we weren’t looking for – and we don’t know what any of this stuff does – but we’re still collecting the data, nonetheless. Oh, I love this one!

Indeed. From the debut LP Kid’s Colors, on digital, and vinyl. And I hope the vinyl in’t actually covered with … whatever that is. It looks toxic.

I could say more, but I think I got a contact high from watching that video. Or maybe a vintage gear high. Or maybe I’m inexplicably craving a pickle. Excuse me.

Thanks to Henk Loorbach for sending his creation.

Written and directed by Superelectric, produced by 100% Halal B.V, in The Netherlands.

And the music comes from a funky Dutch label with some really delightfully-odd, groovy stuff. Listen:

New Bjork Remix Album: Bastards

Delivered... Spacelab - Independent Music and Media | Scene | Mon 8 Oct 2012 7:30 pm
Death Grips, Omar Souleyman, Hudson Mohawke and more. Find out who's in and when it will be released.

Minority Report Meets GarageBand: Airborne Beats is Hand-Controlled Music Making

Delivered... Peter Kirn | Scene | Mon 8 Oct 2012 6:51 pm

From the Lab: Airborne Beats from Oblong Industries on Vimeo.

With hand gestures recalling those that first reached the mainstream in Minority Report, “Airborne Beats” lets you make music just by gesturing with your hands and fingers in mid-air. You can drag around audio samples, and make gestures for control, controlling both production and performance. Coming from the labs at Oblong, it’s the latest etude in a long series of these kind of interfaces (see below). They in turn point out this could work with any time-based interface. And because of the nature of the interface, it also makes those tasks collaborative.

Technical details:

If you’re wondering how the app was built, Airborne Beats was programmed in C++ using g-speak and the creative coding library, Cinder. As for hardware, we pulled together one screen equipped with an IR sensor, a “commodity” computer (with g-speak installed), and speakers. For the most-part, it was designed and developed by a single person. Although Airborne Beats is currently a demo, the users of this application could be composers, DJs, or perhaps even children or educators. And the ability to recognize multiple hands opens up some unique collaborative possibilities (guest DJ, anyone?).

Now, it’s a clear a lot of work and talent went into the app. But I can’t help but notice that the results are, frankly, a bit awkward. (Of course, that’s why testing and experimentation is so valuable: there’s no substitute for trying things out.) There’s some really clever stuff in there, including the overlay of envelopes atop waveforms and the way the interactions work, particularly grabbing audio from a pool. But while it shows potential, it’s also hard to see a lot of advantages over the conventional input for the same interface.

In fact, it seems what this otherwise-impressive demo needs is to somehow pair up not with a GarageBand-style timeline, but the likes of AudioGL, the 3D interface we saw earlier today. That interface on-screen must in turn deal with the fact that the mouse was never intended as a 3D interface. (To be fair, that hasn’t stopped gamers from making lightning-quick work of using it, but it still seems worth reviewing.)


And here’s some of the other work they’re doing. As you can see, some of these experiments, built around the gestural interface, suggest more effective possibilities.

Oblong Labs from Oblong Industries on Vimeo.

In fact, this all segues nicely to an insightful post by Chris Randall today at Analog Industries.

Chris makes an impassioned argument for taking a fresh approach to designing interfaces for music software, rather than just copying existing music gear. Viewed in this context, that becomes necessity: you can’t devise a novel musical operation or physical interaction and expect it to match up well with a copied-and-pasted UI. As Chris puts it, in regards to AudioGL:

What I really want to talk about is how this shoehorns in to my latest flight of fancy. What I like about this app is that Jonathan has, for the most part, ignored the standard conventions that the music tech industry relies on. (COMMANDMENT ONE: THALL SHALT MAKE ALL COMPRESSORS LOOK LIKE A BEAT-UP 1176! ETC.) Instead, he’s just made it look cool and logical.

Now, perhaps Hollywood Tom Cruise should stick to the hand gestures. But approaching the problem of designing an interface afresh ought to be just that.

Alley Cat gets deep and dreamy with a new Kokeshi compilation

Delivered... Dan Cole | Scene | Mon 8 Oct 2012 6:00 pm
Originally more affiliated with the drum & bass scene, and having a played a role in the infamous Skunkrock label, London-based Alicia Bauer (aka DJ Alley Cat) is now taking a more eclectic approach to her music. With a name that reflects Bauer's love for all things Japanese, her Kokeshi label just released its first compilation, aptly titled Kompilation, this week. Featuring tracks from Alley Cat, Lung, and Irrelevant, the release is packed full of vibrant, dreamy post-dubstep and bass-heavy electronics. We recently chatted with Bauer about her approach to the label and compilation.

Preview Laurel Halo’s live A/V show

Delivered... RA - The Feed | Scene | Mon 8 Oct 2012 4:01 pm
In advance of the Brooklyn producer's upcoming European tour, Hyperdub offers this trailer for Konx-om-Pax's visuals.

Blur Will Headline Both Primavera Sound and Primavera Sound Optimus In 2013

Delivered... Spacelab - Independent Music and Media | Scene | Mon 8 Oct 2012 4:00 pm
Maybe it's going to be the year of Blur?

Quäkmonster: Cookie Monster + Speaker + Theremin = Stuffed Sonic Creature

Delivered... Peter Kirn | Scene | Mon 8 Oct 2012 3:43 pm

I could make some comment, but the sight of a blue muppet with a speaker in his mouth making Theremin sounds I expect will either elicit immediate horror or delight – and nothing I can say would change that.

From our friends at Koma Elektronik, this (intended) monstrosity is the work of head of production Felix Obeè, evidently taking time off of designing boutique analog effects. The creature joins a more serious discussion of analog production at an event by DE:BUG next month in Berlin.

AudioGL Beta Arrives, Complete With Futuristic 3D Musical Creation Flythroughs

Delivered... Peter Kirn | Scene | Mon 8 Oct 2012 3:13 pm

AudioGL presents a new vision of visual music creation, extended into space. Images courtesy the developer.

Here in flatland, ideas for musical interfaces may have become largely well-trodden. Not so in the third dimension. And so, one of the most unusual audiovisual interfaces has now hit beta, ready for you to explore. And that does mean “explore”: think navigation through spinning, animated galaxies of musical objects in this spatial modular sound environment. With the beta available, you can determine whether that´s a bold, new final frontier, or just the wheel, reinvented.

The work of Toronto-based artist and engineer Jonathan Heppner, AudioGL is a stunning vision of music creation in 3D space, with modular synths, advanced user-editable modulation, and a freely-navigable, open-ended spatial workspace.

There is a ticket for entry. While marked “beta,” the developer has admitted he needs money. And so, a trip into the space elevator will cost you US$80 for a fully-enabled license. You can try a save-disabled version for free, however, which isn’t necessarily a deal-killer for software of this nature; I’d mark this one down practically to crowd-funding for those who like the concept. (For an open-source take on graphical, spatial music sequencing, check out Iannix – and it does seem this sort of experimentalism could benefit from open licenses.) One caveat on the beta licenses: they won’t apply to the finished version. (Seems working something out there and talking about it publicly would encourage more beta users.)

This is the first beta; upcoming betas are due every 2-3 months, says the author. There’s already a lot there:

  • Immersive 3D interface
  • Preset instruments
  • Moular synth
  • Sample-accurate automation
  • Envelopes
  • Project-wide modulation
  • MIDI support
  • Sample import
  • Audio export

AudioGL isn’t limited to compelling 3D ideas. Project–wide modulation means networks of transformations that work across a scene.

For fine-grained editing of user envelopes, AudioGL does offer a more conventional 2D view.

At the top of the to-do list: ReWire, VST instruments and effects, and enhanced tempo change and modulation. Further down the line, says the developer, are DAW-style features like arrangement and project management.

No new videos of this build, but an impressive previous video is available below.


Deadmau5 hates dubstep, Ricardo Villalobos talks to RBMA, Numark unleashes the iDJ Pro controller, and… Diplo and Hulk Hogan to collab?

Delivered... Ken Taylor | Scene | Mon 8 Oct 2012 3:00 pm
Hey, we're not saying yes or no—just check out the picture and read on to see what the deal is with this monumental meeting between the Hulkster and Diplo. Oh, and while you're at it, check out an hour-long audio interview with Ricardo Villalobos, and see why Deadmau5 hates dubstep—all in today's news.

Bikini Kill Is Going To Rerelease Their First EP On Their New Label Bikini Kill Records

Delivered... Spacelab - Independent Music and Media | Scene | Mon 8 Oct 2012 3:00 pm
Punk riot-grrrl band from the 90's Bikini Kill is moving forward on their promise to reissue their back catalog with the announcement that they're starting with their first self-titled EP from 1992.

Glastonbury Festival Tickets Sell Out, Tickets Set New Record

Delivered... Spacelab - Independent Music and Media | Scene | Mon 8 Oct 2012 3:00 pm
There's still a chance to get tickets, though ...

Mogwai Remix Album A Wretched Virile Lore Gets Release Details, Listen to A Song Now

Delivered... Spacelab - Independent Music and Media | Scene | Mon 8 Oct 2012 3:00 pm
New music is on the way, listen to one of the songs from the album. | STREAM
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